Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you create personal side quests for PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thunderfoot" data-source="post: 5856276" data-attributes="member: 34175"><p>I once started a campaign where all the players began as solo adventures "side quests" that brought them to a certain location. From there, it was a matter of the players futzing around until they found each other. It was actually very effective in creating a "group" feel because they had to learn about each other rather than trying to show horn a reason for their mutual existence.</p><p></p><p>I do tend to follow the old school method of campaigning that when the party reaches town, some things are going to take more time than others, so if the mage needs do research or the priest or pally has to do a quest, the others are free to go it alone. Again, this ends up being solo adventures so that the whole party isn't sitting around while one player is getting all the attention. Though on occasion I have allowed the party members to cross paths during their solos with some interesting results. (I had a thief (2ed) who went to pull a heist, meanwhile the fighter decided to take a temp job in the town guard. The fighter actually arrested the thief leading to that character's death on the gallows, at the hands of another PC who took a temp as an executioner. And it was all completely by accident.)</p><p></p><p>During the campaign I try to allow the storyline to take individual characters to the spotlight for "legs" of the journey but try to give even the "side" adventures a sense of party identity. For instance if a fighter needs to go to a location to avenge his little brother's death at the hands of an evil overlord, I try to also have either parallel plots that keep the party moving in a similar direction or give the overlord traits that tick off the other player's so they are more invested. (i.e. rival gods, ethics, political focus, etc. I even had a mage go along with a revenge scheme once simply to get at the rumored library the BBEG had (and it WAS a rumor))</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5856276, member: 34175"] I once started a campaign where all the players began as solo adventures "side quests" that brought them to a certain location. From there, it was a matter of the players futzing around until they found each other. It was actually very effective in creating a "group" feel because they had to learn about each other rather than trying to show horn a reason for their mutual existence. I do tend to follow the old school method of campaigning that when the party reaches town, some things are going to take more time than others, so if the mage needs do research or the priest or pally has to do a quest, the others are free to go it alone. Again, this ends up being solo adventures so that the whole party isn't sitting around while one player is getting all the attention. Though on occasion I have allowed the party members to cross paths during their solos with some interesting results. (I had a thief (2ed) who went to pull a heist, meanwhile the fighter decided to take a temp job in the town guard. The fighter actually arrested the thief leading to that character's death on the gallows, at the hands of another PC who took a temp as an executioner. And it was all completely by accident.) During the campaign I try to allow the storyline to take individual characters to the spotlight for "legs" of the journey but try to give even the "side" adventures a sense of party identity. For instance if a fighter needs to go to a location to avenge his little brother's death at the hands of an evil overlord, I try to also have either parallel plots that keep the party moving in a similar direction or give the overlord traits that tick off the other player's so they are more invested. (i.e. rival gods, ethics, political focus, etc. I even had a mage go along with a revenge scheme once simply to get at the rumored library the BBEG had (and it WAS a rumor)) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you create personal side quests for PCs?
Top