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<blockquote data-quote="Kurotowa" data-source="post: 8314105" data-attributes="member: 27957"><p>I think D&D can still do it, but you have to really purpose build the campaign for it. A large non-linear dungeon (or dungeon-like location) to delve into repeatedly, the right mix of combat and exploration hazards with treasures to pull out as your rewards, a safe base camp location you can retreat to between delves, dungeon inhabitants that will adapt a little between delves but not so much as to invalidate your hard won progress... you can't just slap a few tunnels together with orc and pie at the end. But I agree it's not the main design focus anymore, and it doesn't come automatically to 5e.</p><p></p><p>Though if we really get the hankering for that old delve feel, my brother splurged on that Heroquest deluxe rerelease Kickstarter and I think it's supposed to deliver this year. So we'll be all set to go all the way back to the beginning.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8314105, member: 27957"] I think D&D can still do it, but you have to really purpose build the campaign for it. A large non-linear dungeon (or dungeon-like location) to delve into repeatedly, the right mix of combat and exploration hazards with treasures to pull out as your rewards, a safe base camp location you can retreat to between delves, dungeon inhabitants that will adapt a little between delves but not so much as to invalidate your hard won progress... you can't just slap a few tunnels together with orc and pie at the end. But I agree it's not the main design focus anymore, and it doesn't come automatically to 5e. Though if we really get the hankering for that old delve feel, my brother splurged on that Heroquest deluxe rerelease Kickstarter and I think it's supposed to deliver this year. So we'll be all set to go all the way back to the beginning. [/QUOTE]
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