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<blockquote data-quote="doctorbadwolf" data-source="post: 8314429" data-attributes="member: 6704184"><p>Both. Even my “kinda delveish” adventures are less than 5 total locations/rooms. </p><p></p><p>Makes sense to me. I will say that most of the popular actual play podcasts, including Acquisitions Inc, also tend to have the occasional setpeice battle, and the equally occasional minor transitional battle, and otherwise focus on roleplaying and exploration. Maybe 1-3 fights in a given day. A lot of times minor fights are on the way to the setpeice, largely serving to drain some resources in the immediate term so that fight is harder. </p><p></p><p>I think that what 5e does is, it gives you what you need to delve. the encounters per day guidelines aren't rules in any sense, they’re just a balance note for games that involve several sequential encounters per day and a tension about resources and resting. That playstyle requires that there be a balance point in terms of number of encounters, and difficulty of those encounters. Nearly no other playstyle needs the encounters per day balance, they just require that each encounter is fairly balanced. And 5e does that as well. </p><p> </p><p>I think the reason we are getting more “equal to your proficiency bonus per day” abilities is actually that they’ve found that 1-2 encounters per day works less well than they thought due to a lot of the short rest abilities just feeling like you should be more able to use them more often in a day that will only have 1 short rest, at most.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8314429, member: 6704184"] Both. Even my “kinda delveish” adventures are less than 5 total locations/rooms. Makes sense to me. I will say that most of the popular actual play podcasts, including Acquisitions Inc, also tend to have the occasional setpeice battle, and the equally occasional minor transitional battle, and otherwise focus on roleplaying and exploration. Maybe 1-3 fights in a given day. A lot of times minor fights are on the way to the setpeice, largely serving to drain some resources in the immediate term so that fight is harder. I think that what 5e does is, it gives you what you need to delve. the encounters per day guidelines aren't rules in any sense, they’re just a balance note for games that involve several sequential encounters per day and a tension about resources and resting. That playstyle requires that there be a balance point in terms of number of encounters, and difficulty of those encounters. Nearly no other playstyle needs the encounters per day balance, they just require that each encounter is fairly balanced. And 5e does that as well. I think the reason we are getting more “equal to your proficiency bonus per day” abilities is actually that they’ve found that 1-2 encounters per day works less well than they thought due to a lot of the short rest abilities just feeling like you should be more able to use them more often in a day that will only have 1 short rest, at most. [/QUOTE]
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