Asmor
First Post
It's commonly stated that hit points are not actually damage in D&D, but rather a combination of many, many factors including, but not limited to, toughness, luck, experience, ability, etc. When someone with 10 HP gets hit for 8, he may have just lost a limb. When someone with 50 HP gets hit for 8, maybe he instinctively turned so that the blade's path is deflected, turning a telling blow into a glancing one. When someone with 100 HP gets hit for 8, he may not actually have been hit at all, but instead he jerked out of the way with battle-hardened reflexes, tiring himself but otherwise he's no worse for wear.
Don't get me wrong, I follow this paradigm myself. Nonetheless, when I'm running a game and describing a battle, all this abstraction sort of flies out the window and I describe every blow as actually connecting and drawing blood.
I'm curious if this is common, or if I'm just a lousy, rotten hypocrite.
Don't get me wrong, I follow this paradigm myself. Nonetheless, when I'm running a game and describing a battle, all this abstraction sort of flies out the window and I describe every blow as actually connecting and drawing blood.
I'm curious if this is common, or if I'm just a lousy, rotten hypocrite.