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Do you describe HP abstractly?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3644312" data-attributes="member: 20854"><p>They way I describe the effect of the cure light wounds spell depends on how damaged the PC is, so it's much like how I describe the effects of damage. That is, if the 10th level fighter was taken down to 2 hp, he's sporting at least one significant and obvious wound. In that case, a cure of 6 points has a very visible effect on him, much as it would on a normal man that was down to 1 or 2 hp from 6 (or whatever). After that, cure light wounds still restores his hit points, but the effects are less visible: bruises fade, scratches disappear, muscle aches vanish, etc. Note that those scratches, etc. are effects from damage that would have killed the normal man outright and then reduced him to a crimson smear, so I don't have any problem with it not being "fair" that it's easier to restore the normal man to 100%. </p><p></p><p></p><p>Yes, many monsters don't really "fit the model" -- often, monster hit points are more directly related to how much physical damage they can take. My descriptions of damage to monsters often take a more "it's physical damage" approach, unless it's a monster that is operating as a classed character. This is what I had in mind when I said the approach wasn't perfect; the DM needs an understanding of how hit points "work" and how they can mean different things for different creatures. It's not an "exact science."</p><p></p><p>Some relevant quotes from the 1E rulebooks, which is the basis for my approach to hit points:</p><p></p><p></p><p></p><p>Although it doesn't state it outright, the assumption that hit dice "for creatures" are more about actual "physical damage capacity" is clear. Of course, earlier editions didn't have monsters built exactly the same way as PCs are built; instead, monster stats often made assumptions that weren't always explicitly stated with rules. Still, much of this would still apply to 3E, IMO.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3644312, member: 20854"] They way I describe the effect of the cure light wounds spell depends on how damaged the PC is, so it's much like how I describe the effects of damage. That is, if the 10th level fighter was taken down to 2 hp, he's sporting at least one significant and obvious wound. In that case, a cure of 6 points has a very visible effect on him, much as it would on a normal man that was down to 1 or 2 hp from 6 (or whatever). After that, cure light wounds still restores his hit points, but the effects are less visible: bruises fade, scratches disappear, muscle aches vanish, etc. Note that those scratches, etc. are effects from damage that would have killed the normal man outright and then reduced him to a crimson smear, so I don't have any problem with it not being "fair" that it's easier to restore the normal man to 100%. Yes, many monsters don't really "fit the model" -- often, monster hit points are more directly related to how much physical damage they can take. My descriptions of damage to monsters often take a more "it's physical damage" approach, unless it's a monster that is operating as a classed character. This is what I had in mind when I said the approach wasn't perfect; the DM needs an understanding of how hit points "work" and how they can mean different things for different creatures. It's not an "exact science." Some relevant quotes from the 1E rulebooks, which is the basis for my approach to hit points: Although it doesn't state it outright, the assumption that hit dice "for creatures" are more about actual "physical damage capacity" is clear. Of course, earlier editions didn't have monsters built exactly the same way as PCs are built; instead, monster stats often made assumptions that weren't always explicitly stated with rules. Still, much of this would still apply to 3E, IMO. [/QUOTE]
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