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Do you design worlds according to fantastical physics?
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<blockquote data-quote="S'mon" data-source="post: 7574467" data-attributes="member: 463"><p>Conversely I just spent a lot of time resolving some of the physics of the geography in my prehistoric Primeval Thule game to my scientific satisfaction - how Thulean North/South works and is 90 degrees off modern understanding, how the Long Night (ie Arctic winter) works in 'eastern' (actually Northern) Thule, how the sun rises (if it rises) in the SW and sets in the NW... And of course the Demon Fires (Aurora Borealis) that burn over the Boreal Sea (Arctic Ocean) as the Gods battle the forces of the Outer Dark...</p><p></p><p>I felt for this setting it was important to take a strongly Modernist approach of being able to explain stuff with Science! And this has had some great results in enriching the setting for me so it feels worthwhile.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7574467, member: 463"] Conversely I just spent a lot of time resolving some of the physics of the geography in my prehistoric Primeval Thule game to my scientific satisfaction - how Thulean North/South works and is 90 degrees off modern understanding, how the Long Night (ie Arctic winter) works in 'eastern' (actually Northern) Thule, how the sun rises (if it rises) in the SW and sets in the NW... And of course the Demon Fires (Aurora Borealis) that burn over the Boreal Sea (Arctic Ocean) as the Gods battle the forces of the Outer Dark... I felt for this setting it was important to take a strongly Modernist approach of being able to explain stuff with Science! And this has had some great results in enriching the setting for me so it feels worthwhile. [/QUOTE]
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Do you design worlds according to fantastical physics?
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