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<blockquote data-quote="Blue" data-source="post: 7920760" data-attributes="member: 20564"><p>If I read a module so I know where the treasure was hidden, the answer to the puzzle, and the immunities and vulnerabilities of the end boss' pet that we were supposed to find out (or not) from dealing with a set of NPCs, then it's the game element that's wrong?</p><p></p><p>Uh huh.</p><p></p><p>The absolute statement that any game element that is broken by players bringing in outside knowledge is the fault of the element is trivially shown as false.</p><p></p><p>It's just a spectrum from there. Characters having information about monsters not because that character has ever encountered them or heard of them, but because the player has in another campaign. Knowing an item is cursed from recognizing the description from the DMG even though the character would have no way of knowing. Some groups have a tolerance for that sort of thing, others don't.</p></blockquote><p></p>
[QUOTE="Blue, post: 7920760, member: 20564"] If I read a module so I know where the treasure was hidden, the answer to the puzzle, and the immunities and vulnerabilities of the end boss' pet that we were supposed to find out (or not) from dealing with a set of NPCs, then it's the game element that's wrong? Uh huh. The absolute statement that any game element that is broken by players bringing in outside knowledge is the fault of the element is trivially shown as false. It's just a spectrum from there. Characters having information about monsters not because that character has ever encountered them or heard of them, but because the player has in another campaign. Knowing an item is cursed from recognizing the description from the DMG even though the character would have no way of knowing. Some groups have a tolerance for that sort of thing, others don't. [/QUOTE]
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