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<blockquote data-quote="Stoutstien" data-source="post: 7921411" data-attributes="member: 7020569"><p>It's a lot harder in practice isn't it? It's easy for people to say "just roleplay" but when the scenario risers where the decision could have a lasting impact on the campaign and you know the right answer, that's not role-playing. </p><p></p><p>The example was why not using published and paint works for that type of player. When they can no longer use their knowledge to plan ahead it shows.</p><p></p><p>So I stand by my statement that not using publish campaign avoids the issue with player knowledge of a campaign prevents the possibly interfering with the game.</p><p></p><p>I should also point out that it is impossible too separate player and character knowledge. Individual people can choose which information they use but it's still there which I think you acknowledge. The problem comes from deciding where that break point is. Most people would agree with you that reading the book prior to the session would be cheating but you going to a gray area like my example of choosing cleric because you're doing curse of strahd. It's metagaming in the same regard but not looked upon as cheating usually. </p><p></p><p>I can't police what players know but I can choose how it impacts my games by controlling its usefulness.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 7921411, member: 7020569"] It's a lot harder in practice isn't it? It's easy for people to say "just roleplay" but when the scenario risers where the decision could have a lasting impact on the campaign and you know the right answer, that's not role-playing. The example was why not using published and paint works for that type of player. When they can no longer use their knowledge to plan ahead it shows. So I stand by my statement that not using publish campaign avoids the issue with player knowledge of a campaign prevents the possibly interfering with the game. I should also point out that it is impossible too separate player and character knowledge. Individual people can choose which information they use but it's still there which I think you acknowledge. The problem comes from deciding where that break point is. Most people would agree with you that reading the book prior to the session would be cheating but you going to a gray area like my example of choosing cleric because you're doing curse of strahd. It's metagaming in the same regard but not looked upon as cheating usually. I can't police what players know but I can choose how it impacts my games by controlling its usefulness. [/QUOTE]
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