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<blockquote data-quote="Stoutstien" data-source="post: 7921625" data-attributes="member: 7020569"><p>I can't remember the exact article, I have to dig through all my books but they did a study on decision-making during role-playing exercises and found that there where two common thought processes. The first is the person made the decision based on if they were in their characters place and the second was they made the decision based if the character was in theirs. </p><p>They also found it was easier for the people in the study to make a distinction between what they would do and what their character would do if the scenario followed logic channels and the more improbable the situation the harder it was for people to make a distinction. Also the more diversity between the person and the character the harder it was for them to "get it right." Internal cohesion of the character was harder to maintain. Not impossible but harder. Unless the characters they are portraying are so far removed from themselves any decision was as logical as the next. if I remember correctly the example was people pretending to be aliens making first contact.</p><p>The inherent nature of the duality of the root question in all RPGs "what do you do?" Is beyond fascinating to me.</p><p></p><p>The fact that the rules serve to limit player options and the open ended freedom of role-playing are in direct conflict all the time and from this conflict emerged the most popular style of TTRPGs.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 7921625, member: 7020569"] I can't remember the exact article, I have to dig through all my books but they did a study on decision-making during role-playing exercises and found that there where two common thought processes. The first is the person made the decision based on if they were in their characters place and the second was they made the decision based if the character was in theirs. They also found it was easier for the people in the study to make a distinction between what they would do and what their character would do if the scenario followed logic channels and the more improbable the situation the harder it was for people to make a distinction. Also the more diversity between the person and the character the harder it was for them to "get it right." Internal cohesion of the character was harder to maintain. Not impossible but harder. Unless the characters they are portraying are so far removed from themselves any decision was as logical as the next. if I remember correctly the example was people pretending to be aliens making first contact. The inherent nature of the duality of the root question in all RPGs "what do you do?" Is beyond fascinating to me. The fact that the rules serve to limit player options and the open ended freedom of role-playing are in direct conflict all the time and from this conflict emerged the most popular style of TTRPGs. [/QUOTE]
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