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<blockquote data-quote="mhacdebhandia" data-source="post: 3350093" data-attributes="member: 18832"><p>I think the difference with a game like <em>Promethean: The Created</em> or <em>Changeling: We Don't Know Yet</em> is that, while <em>Promethean</em> will only ever be a five-book line, it's located within the World of Darkness.</p><p></p><p>Not only is there a line of "core" World of Darkness supplements that can be used in a <em>Promethean</em> game - <em>Mysterious Places</em>, <em>Antagonists</em>, <em>Armory</em>, <em>Second Sight</em>, <em>13th Precinct</em>, and so on - but the more unified approach to the setting means that quite a bit of material found in supplements for <em>Vampire</em>, <em>Werewolf</em>, and <em>Mage</em> can be used in your <em>Promethean</em> game. You don't need to be a werewolf to have a problem with spider-spirits that burrow into people's brains and take over their bodies, after all.</p><p></p><p>With a D&D setting, we lack an overarching "meta setting" like the World of Darkness for the various lines. We used to have Spelljammer and Planescape, of course, but even those were much more concerned with their own material than adding to the existing settings. The basic reason they were all tied together was so you could bring characters from one into the other.</p><p></p><p>Games with a limited set of supplements and no meta setting to connect them to other games have their upside, but from the point of view of a company's cashflow their major effect is to force the company to keep coming up with fresh and different products - if you refrain from expanding upon what you've already sold your customers, you have to come up with something new they, or a new slice of the market, wants.</p><p></p><p>The Forgotten Realms and Eberron keep getting supported with new books because it's simpler and more effective for your new releases to build upon books your customers have already bought.</p><p></p><p>Games like <em>Blue Rose</em> and <em>Promethean</em> are limited lines because they're of limited appeal in the market. It's literally not worth the effort to support them past a certain point because the returns don't justify it in comparison with other projects.</p><p></p><p>All that means is that Green Ronin and White Wolf ought to be congratulated for putting out something that serves a niche market for as long as they did - it shows a willingness to make "poorer" business decisions in order to please players.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3350093, member: 18832"] I think the difference with a game like [i]Promethean: The Created[/i] or [i]Changeling: We Don't Know Yet[/i] is that, while [i]Promethean[/i] will only ever be a five-book line, it's located within the World of Darkness. Not only is there a line of "core" World of Darkness supplements that can be used in a [i]Promethean[/i] game - [i]Mysterious Places[/i], [i]Antagonists[/i], [i]Armory[/i], [i]Second Sight[/i], [i]13th Precinct[/i], and so on - but the more unified approach to the setting means that quite a bit of material found in supplements for [i]Vampire[/i], [i]Werewolf[/i], and [i]Mage[/i] can be used in your [i]Promethean[/i] game. You don't need to be a werewolf to have a problem with spider-spirits that burrow into people's brains and take over their bodies, after all. With a D&D setting, we lack an overarching "meta setting" like the World of Darkness for the various lines. We used to have Spelljammer and Planescape, of course, but even those were much more concerned with their own material than adding to the existing settings. The basic reason they were all tied together was so you could bring characters from one into the other. Games with a limited set of supplements and no meta setting to connect them to other games have their upside, but from the point of view of a company's cashflow their major effect is to force the company to keep coming up with fresh and different products - if you refrain from expanding upon what you've already sold your customers, you have to come up with something new they, or a new slice of the market, wants. The Forgotten Realms and Eberron keep getting supported with new books because it's simpler and more effective for your new releases to build upon books your customers have already bought. Games like [i]Blue Rose[/i] and [i]Promethean[/i] are limited lines because they're of limited appeal in the market. It's literally not worth the effort to support them past a certain point because the returns don't justify it in comparison with other projects. All that means is that Green Ronin and White Wolf ought to be congratulated for putting out something that serves a niche market for as long as they did - it shows a willingness to make "poorer" business decisions in order to please players. [/QUOTE]
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