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Do you enjoy playing roleplaying games in which you have no clue about the rules?
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<blockquote data-quote="Nagol" data-source="post: 7492976" data-attributes="member: 23935"><p>Umm. Nope. Here's an example: There is a kitchen grease fire in your 5th floor apartment. Which is the safer course: trying to put it out or jumping off your balcony? In <em>CHAMPIONS</em> the answer is jumping off your balcony.</p><p></p><p>Here's another: Is it better and more effective for someone trained but inexperienced to use a sword normally against another person or to pull a dagger and use it as an improvised punching weight? In 1e, pummeling beats attacking hands-down for anyone under about 5th level.</p><p></p><p>Is it better to learn the Long Sword skill or the Katana skill. In Aftermath, all the oriental martial skills are so much better than any other analogues it is silly.</p><p></p><p>I can go on all day. Developers build so many biases (often about things they have literally no expertise in) into the rule sets and many have a limited understanding of probability that the mechanics become very poor models of expected behaviour. In fact, the mechanics are often at odds with the exposition and presented genre.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7492976, member: 23935"] Umm. Nope. Here's an example: There is a kitchen grease fire in your 5th floor apartment. Which is the safer course: trying to put it out or jumping off your balcony? In [I]CHAMPIONS[/I] the answer is jumping off your balcony. Here's another: Is it better and more effective for someone trained but inexperienced to use a sword normally against another person or to pull a dagger and use it as an improvised punching weight? In 1e, pummeling beats attacking hands-down for anyone under about 5th level. Is it better to learn the Long Sword skill or the Katana skill. In Aftermath, all the oriental martial skills are so much better than any other analogues it is silly. I can go on all day. Developers build so many biases (often about things they have literally no expertise in) into the rule sets and many have a limited understanding of probability that the mechanics become very poor models of expected behaviour. In fact, the mechanics are often at odds with the exposition and presented genre. [/QUOTE]
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Do you enjoy playing roleplaying games in which you have no clue about the rules?
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