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Do you Enjoy running high level games?
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<blockquote data-quote="Crothian" data-source="post: 2174622" data-attributes="member: 232"><p>It is a combination of desisiveness, memorization and cheating that makes it easy. Take a 20th level fighter, I know without the books how many HPs, BAB, saves, skill points and number of feats he is going to have. I can pick out most of the magical items from memory and rarely have to go to the books unless I'm looking for something rare or if I don't know what to give him. Even the caster classes are easy to do, most of the common spells are common becasue they are used the most and I know them and their levels without need of a book. Attributes I justy write down what I feel he should have. The chating aspect is when I don't define a character fully. I don't need to spend all the skill mpoints of a 210th level character for instance if his job is to die at the hands of the PCs. So, I give him skills that matter but don't worry about the extra stuff that does not. If the charater lives and becomes important I can flesh him out later. I live by my sig and have no qualms with making things up, even high level characters at the time I introduce them tom the party. NPC stats are rarely so important they need to be done fully and completely right anyway. I take shortcuts to ensure a fun game is had by all and to hell with the rules and inconviences that get in the way.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2174622, member: 232"] It is a combination of desisiveness, memorization and cheating that makes it easy. Take a 20th level fighter, I know without the books how many HPs, BAB, saves, skill points and number of feats he is going to have. I can pick out most of the magical items from memory and rarely have to go to the books unless I'm looking for something rare or if I don't know what to give him. Even the caster classes are easy to do, most of the common spells are common becasue they are used the most and I know them and their levels without need of a book. Attributes I justy write down what I feel he should have. The chating aspect is when I don't define a character fully. I don't need to spend all the skill mpoints of a 210th level character for instance if his job is to die at the hands of the PCs. So, I give him skills that matter but don't worry about the extra stuff that does not. If the charater lives and becomes important I can flesh him out later. I live by my sig and have no qualms with making things up, even high level characters at the time I introduce them tom the party. NPC stats are rarely so important they need to be done fully and completely right anyway. I take shortcuts to ensure a fun game is had by all and to hell with the rules and inconviences that get in the way. [/QUOTE]
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