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Do You Enjoy The Rogues New Role?
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<blockquote data-quote="Korgoth" data-source="post: 4771150" data-attributes="member: 49613"><p>I don't see a need for the Thief class because everybody ought to be able to find and disarm traps, move silently and hide in shadows. You either have a good hiding space or you don't. You either are wearing noisy gear or you're not. You either look where the trap is or you don't. You either do the thing that disarms it or not.</p><p></p><p>A character (any class) declares that he looks at the tiles on the floor in front of the altar for any distinguishing marks. "In the flickering torchlight, it is not possible to distinguish any differences among them" says the DM. A lantern is brought up by another PC. "Looking in the better light, you see that several of the tiles appear to be raised just slightly higher on the floor than the others" the DM reports. "Stand back, guys. After everyone is clear, I press down on one of the tiles with my 10' pole" says one of the Players. The DM informs him "The tile depresses into the floor... there is a low bass humming sound and the matter of the pole begins to literally evaporate, starting from the part touching the tile." "I let go of it and jump back!" declares the Player. &c.</p><p></p><p>But, even contra the 1974 rules, I don't see much need for the Cleric class, either. Rather than Arms-man, Arcane-man, Divine-man, I'd prefer just Arms-man and Magic-man. Just combine the spell lists and roll with it.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4771150, member: 49613"] I don't see a need for the Thief class because everybody ought to be able to find and disarm traps, move silently and hide in shadows. You either have a good hiding space or you don't. You either are wearing noisy gear or you're not. You either look where the trap is or you don't. You either do the thing that disarms it or not. A character (any class) declares that he looks at the tiles on the floor in front of the altar for any distinguishing marks. "In the flickering torchlight, it is not possible to distinguish any differences among them" says the DM. A lantern is brought up by another PC. "Looking in the better light, you see that several of the tiles appear to be raised just slightly higher on the floor than the others" the DM reports. "Stand back, guys. After everyone is clear, I press down on one of the tiles with my 10' pole" says one of the Players. The DM informs him "The tile depresses into the floor... there is a low bass humming sound and the matter of the pole begins to literally evaporate, starting from the part touching the tile." "I let go of it and jump back!" declares the Player. &c. But, even contra the 1974 rules, I don't see much need for the Cleric class, either. Rather than Arms-man, Arcane-man, Divine-man, I'd prefer just Arms-man and Magic-man. Just combine the spell lists and roll with it. [/QUOTE]
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