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<blockquote data-quote="Mad_Jack" data-source="post: 6995892" data-attributes="member: 6750306"><p>It varies wildly from game to game... I go as far or do as little as required for a particular game or circumstance.</p><p>I generally view the game rules and all the various things in the game as a starting point from which to add, trim or change if and as necessary.</p><p></p><p>I generally use the rules as written - I'm more likely to ignore some of the minor things (arrows, rations, juggling action economy) than to add new rules or rewrite whole sections of them.</p><p>I rarely ever ban spells, items or classes from official products or UA articles.</p><p>I don't generally use third-party classes unless it's absolutely impossible to model a character concept with the existing ones, but have no problem tweaking the existing ones (sometimes severely) to better fit individual tastes. (And I will unrepentantly drag the multiclassing rules into a dark alley and do unnatural things to them in order to make a character concept work the way a player wants it to...)</p><p></p><p>As far as campaign worlds, or new items, spells, monsters, etc., I freely steal or borrow from anywhere and everywhere and am constantly coming up with new stuff that I may or may not ever use. As far as I'm concerned, "Canon" is a misspelling of the big metal thing I use to blow established settings and other game elements into little pieces I can build other things out of.</p><p>For the most part, though, across the various editions, I've generally found that I didn't need to change very much that was already in the game unless I was intending to do something wildly different on a grand scale.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 6995892, member: 6750306"] It varies wildly from game to game... I go as far or do as little as required for a particular game or circumstance. I generally view the game rules and all the various things in the game as a starting point from which to add, trim or change if and as necessary. I generally use the rules as written - I'm more likely to ignore some of the minor things (arrows, rations, juggling action economy) than to add new rules or rewrite whole sections of them. I rarely ever ban spells, items or classes from official products or UA articles. I don't generally use third-party classes unless it's absolutely impossible to model a character concept with the existing ones, but have no problem tweaking the existing ones (sometimes severely) to better fit individual tastes. (And I will unrepentantly drag the multiclassing rules into a dark alley and do unnatural things to them in order to make a character concept work the way a player wants it to...) As far as campaign worlds, or new items, spells, monsters, etc., I freely steal or borrow from anywhere and everywhere and am constantly coming up with new stuff that I may or may not ever use. As far as I'm concerned, "Canon" is a misspelling of the big metal thing I use to blow established settings and other game elements into little pieces I can build other things out of. For the most part, though, across the various editions, I've generally found that I didn't need to change very much that was already in the game unless I was intending to do something wildly different on a grand scale. [/QUOTE]
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