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General Tabletop Discussion
*Pathfinder & Starfinder
Do you ever "call" fights?
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<blockquote data-quote="ParanoydStyle" data-source="post: 7565968" data-attributes="member: 6984451"><p>[MENTION=6669384]Greenfield[/MENTION]: lol that's less calling a fight than it is barring the entrance to rapetown.</p><p></p><p>All the time, but very seldom in the form of "okay this fight is over let's move to cleanup/bookeeping". Generally speaking if there are any intelligent enemies, well, they have self preservation, so I'd imagine they would notice they were getting their asses kicked and run away or surrender. Magical beasts and animals, even non-intelligent ones, still have self preservation. If PCs REALLY want to murder the surrendering foes (DEFINITELY an evil act) or chase down/backshoot the fleeing enemies, they can do so, but there's no need to bother with rolling dice. In my experience, PCs usually don't feel the need to "give no quarter", especially if they understand that a routed, captured, (or at my table, circumvented) foe is worth just as much XP as one you kill.</p><p></p><p>With things like constructs and elementals you can't really do that. In those cases if the party was clearly winning I'd just fudge down their hit-points so we could get to the next scene. But my main point was about intelligent enemies, where whether the DM feels like calling the fight seems less the issue than when are they going to run away/give up? </p><p></p><p>Older editions of D&D had fairly in-depth rules for morale which I think were probably not necessary.</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7565968, member: 6984451"] [MENTION=6669384]Greenfield[/MENTION]: lol that's less calling a fight than it is barring the entrance to rapetown. All the time, but very seldom in the form of "okay this fight is over let's move to cleanup/bookeeping". Generally speaking if there are any intelligent enemies, well, they have self preservation, so I'd imagine they would notice they were getting their asses kicked and run away or surrender. Magical beasts and animals, even non-intelligent ones, still have self preservation. If PCs REALLY want to murder the surrendering foes (DEFINITELY an evil act) or chase down/backshoot the fleeing enemies, they can do so, but there's no need to bother with rolling dice. In my experience, PCs usually don't feel the need to "give no quarter", especially if they understand that a routed, captured, (or at my table, circumvented) foe is worth just as much XP as one you kill. With things like constructs and elementals you can't really do that. In those cases if the party was clearly winning I'd just fudge down their hit-points so we could get to the next scene. But my main point was about intelligent enemies, where whether the DM feels like calling the fight seems less the issue than when are they going to run away/give up? Older editions of D&D had fairly in-depth rules for morale which I think were probably not necessary. [/QUOTE]
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Do you ever "call" fights?
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