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*TTRPGs General
Do you ever give a PC the "exact" magic item they ask for?
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<blockquote data-quote="Darkness" data-source="post: 597127" data-attributes="member: 13"><p>Same here.</p><p></p><p>Still, I guess what I'd do is tell the PC to use skills or spells (e.g., Gather Information and/or some Divination spells) to find out where they can find such an item and then try to acquire it somehow.</p><p></p><p>BTW, I'd like my PCs doing this, come to think of it, as it can make good adventure hooks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p>Examples:</p><p>A PC would like to have some kind of <em>frost</em> weapon and, after some research, finds out that a local hero carrying one vanished while adventuring in the Caverns of Very Bad Things a generation ago. Now all the PC has to do is convince the other PCs to help him (optional), find out where the Caverns are, enter them and find out if the weapon is really (still) there.</p><p>A noble in a town in the neighboring barony has an item of the sort the PCs want. Now they only need to convince her to give them to it. Of course, times being as tough as they are, there is indeed a "small thing" that a group of hardened adventurers like the PCs could do for this noble...</p><p></p><p>OTOH, I'm unlikely to just drop one into the game (whether as part of a treasure hoard or an NPC's gear) merely because a PC would like to have one, though.</p><p>But then, if it's more a flavor issue rather than one of powergaming (or <em>even then</em>, possibly, if the PC in question is underequipped for their level), I <em>might</em> change a vaguely similar item that I want to include anyway into one more fitting to what the character needs (e.g., I might change a <em>flaming longsword</em> into a <em>shock longsword</em> or maybe a greatsword into a bastard sword - or maybe even a <em>flaming greataxe</em> into a <em>shock short sword</em>).</p></blockquote><p></p>
[QUOTE="Darkness, post: 597127, member: 13"] Same here. Still, I guess what I'd do is tell the PC to use skills or spells (e.g., Gather Information and/or some Divination spells) to find out where they can find such an item and then try to acquire it somehow. BTW, I'd like my PCs doing this, come to think of it, as it can make good adventure hooks! :cool: Examples: A PC would like to have some kind of [i]frost[/i] weapon and, after some research, finds out that a local hero carrying one vanished while adventuring in the Caverns of Very Bad Things a generation ago. Now all the PC has to do is convince the other PCs to help him (optional), find out where the Caverns are, enter them and find out if the weapon is really (still) there. A noble in a town in the neighboring barony has an item of the sort the PCs want. Now they only need to convince her to give them to it. Of course, times being as tough as they are, there is indeed a "small thing" that a group of hardened adventurers like the PCs could do for this noble... OTOH, I'm unlikely to just drop one into the game (whether as part of a treasure hoard or an NPC's gear) merely because a PC would like to have one, though. But then, if it's more a flavor issue rather than one of powergaming (or [i]even then[/i], possibly, if the PC in question is underequipped for their level), I [i]might[/i] change a vaguely similar item that I want to include anyway into one more fitting to what the character needs (e.g., I might change a [i]flaming longsword[/i] into a [i]shock longsword[/i] or maybe a greatsword into a bastard sword - or maybe even a [i]flaming greataxe[/i] into a [i]shock short sword[/i]). [/QUOTE]
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Do you ever give a PC the "exact" magic item they ask for?
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