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Do You Ever Give Characters Magic Items?
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<blockquote data-quote="Lanefan" data-source="post: 5313267" data-attributes="member: 29398"><p>If a character is coming into the game at anything higher than 1st level it'll usually come in with magic, most of the time (but not always; random chance can be a female dog) suitable to its level and class.</p><p></p><p>Sometimes the reward for completing a mission might be gifts, including magic items; and if the giver is a decent sort and has any way of knowing what the PCs would want then this is one time where they'll get it...or close. I've once or twice used this in the past as a way to lob in unique character-specific items when it seemed to make sense.</p><p></p><p>That said, there's also been times when the "gift" has proven to be more dangerous than the adventure. I once put a party through a dungeon that was basically Loki (god of chaos) taking his revenge on them for all the times they'd annoyed him - the reward at the end was a suitably chaotic gift: a draw from a homebrew equivalent to a Deck of Many Things...same idea, just more options both good and bad.</p><p></p><p>They'd done just fine in the adventure; sure it was dangerous, but they only lost one character - and that from sheer bad luck; failed on a save-or-die where something like a '3' would have been good enough - where they easily could have gone through half a party. </p><p></p><p>The "reward" ended up killing two more....</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5313267, member: 29398"] If a character is coming into the game at anything higher than 1st level it'll usually come in with magic, most of the time (but not always; random chance can be a female dog) suitable to its level and class. Sometimes the reward for completing a mission might be gifts, including magic items; and if the giver is a decent sort and has any way of knowing what the PCs would want then this is one time where they'll get it...or close. I've once or twice used this in the past as a way to lob in unique character-specific items when it seemed to make sense. That said, there's also been times when the "gift" has proven to be more dangerous than the adventure. I once put a party through a dungeon that was basically Loki (god of chaos) taking his revenge on them for all the times they'd annoyed him - the reward at the end was a suitably chaotic gift: a draw from a homebrew equivalent to a Deck of Many Things...same idea, just more options both good and bad. They'd done just fine in the adventure; sure it was dangerous, but they only lost one character - and that from sheer bad luck; failed on a save-or-die where something like a '3' would have been good enough - where they easily could have gone through half a party. The "reward" ended up killing two more.... Lanefan [/QUOTE]
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