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General Tabletop Discussion
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Do you ever let players stack skills?
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<blockquote data-quote="MNblockhead" data-source="post: 7019323" data-attributes="member: 6796661"><p>Say the party comes across a terribly mauled corpse. It would seem logical that a character skilled in both investigation AND medicine would be in a better position to determine what creature mauled the corpse and other details than a character skill in only one of the skills. </p><p></p><p>Party finds a magic relic. if you are skilled in both arcana and history, would you not have a better chance of knowing something about it than someone with a skill in just one?</p><p></p><p>But the rules state that "Your proficiency bonus can't be added to a single die roll or other number more than once."</p><p></p><p>I try to keep to the RAW, but I'm wondering if there is room to let characters with complementary skills benefit from that. </p><p></p><p>What I do, is when you have to two skills that can apply, I let you roll using both. Basically, it acts like advantage. Maybe your history skill wasn't helpful, but your arcana skill was. </p><p></p><p>I think that better reflects the value of overlapping expertise. </p><p></p><p>Generally I only allow this for knowledge-based skills. Your extra knowledge and study gives you extra rolls. </p><p></p><p>For activities that require both acrobatics and athletics, I treat it a bit differently. You are basically making multiple skill rolls for different things. For example, if you have to run along a railing an make a big jump to a balcony, you would roll independently for a dexterity (acrobatics) check to run along the railing and a strength (athletics) check to jump. Once isn't really helping the other. I find "athletics" to be rather silly as a "skill", but that's perhaps a topic for another thread.</p><p></p><p>Does anyone else do anything similar? How do you handle overlapping skill sets?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7019323, member: 6796661"] Say the party comes across a terribly mauled corpse. It would seem logical that a character skilled in both investigation AND medicine would be in a better position to determine what creature mauled the corpse and other details than a character skill in only one of the skills. Party finds a magic relic. if you are skilled in both arcana and history, would you not have a better chance of knowing something about it than someone with a skill in just one? But the rules state that "Your proficiency bonus can't be added to a single die roll or other number more than once." I try to keep to the RAW, but I'm wondering if there is room to let characters with complementary skills benefit from that. What I do, is when you have to two skills that can apply, I let you roll using both. Basically, it acts like advantage. Maybe your history skill wasn't helpful, but your arcana skill was. I think that better reflects the value of overlapping expertise. Generally I only allow this for knowledge-based skills. Your extra knowledge and study gives you extra rolls. For activities that require both acrobatics and athletics, I treat it a bit differently. You are basically making multiple skill rolls for different things. For example, if you have to run along a railing an make a big jump to a balcony, you would roll independently for a dexterity (acrobatics) check to run along the railing and a strength (athletics) check to jump. Once isn't really helping the other. I find "athletics" to be rather silly as a "skill", but that's perhaps a topic for another thread. Does anyone else do anything similar? How do you handle overlapping skill sets? [/QUOTE]
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Do you ever let players stack skills?
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