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Do you ever let players stack skills?
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<blockquote data-quote="iserith" data-source="post: 7019555" data-attributes="member: 97077"><p>No. I generally just call for one of the six ability checks. The players can then claim which of their proficiencies might apply based on what they described they wanted to do. I agree by default under the assumption the player is acting in good faith.</p><p></p><p>When you run into a situation where a couple of different skills could apply to resolving a task, then that could be a sign the player's action declaration lacked reasonable specificity. In a case like this, I would likely ask the player to be more specific about the character's goal and approach. You can the imagine the smart play is to then add description appropriate to the skill with the highest bonus, if there is one that outstrips another.</p></blockquote><p></p>
[QUOTE="iserith, post: 7019555, member: 97077"] No. I generally just call for one of the six ability checks. The players can then claim which of their proficiencies might apply based on what they described they wanted to do. I agree by default under the assumption the player is acting in good faith. When you run into a situation where a couple of different skills could apply to resolving a task, then that could be a sign the player's action declaration lacked reasonable specificity. In a case like this, I would likely ask the player to be more specific about the character's goal and approach. You can the imagine the smart play is to then add description appropriate to the skill with the highest bonus, if there is one that outstrips another. [/QUOTE]
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Do you ever let players stack skills?
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