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Do you ever let players stack skills?
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<blockquote data-quote="MostlyDm" data-source="post: 7020110" data-attributes="member: 6788973"><p>Maybe this is contributing to the confusion.</p><p></p><p>If a player makes a more general statement, about e.g. examining a corpse for example, then there's room for the DM to interpret the precise details of the examination.</p><p></p><p>Perhaps in your preferred level of specificity, a player would not make a statement like "I examine the corpse" but rather... "I examine the lividity of the corpse to determine the approximate time of death" or "I examine the contents of the corpse's stomach."</p><p></p><p>If that's the case, I can more easily see a specific skill taking prominence. But that's just because you've drilled past the level where two skills made sense... and you'll come right back to it, anyway.</p><p></p><p>At broad, imprecise levels of specificity, a single skill often makes sense as a rough approximation of the action. At more precise levels of specificity, multiple skills may apply. But if you keep drilling down to a single moment of action ("I cut open the corpse's stomach") then you come in a circle back to a single skill.</p><p></p><p>But at that level of specificity, you could easily need 5, 10, or 20 discrete actions to describe a single procedure... and thus end up with as many skill checks. (Check lividity. Examine stomach contents. Examine fingernails. Examine wound site. Look for hidden wounds, injection sites, etc. And so on.)</p><p></p><p>So then you're just back to my statement of "sometimes, call for multiple skill checks" except you're calling for them one by one at each step of the way, as the PC provides a highly specific, discrete chunk of action.</p><p></p><p>Sometimes, that's an exciting series of rolls, I'm sure. But sometimes you want to cover an entire scene with a single adjudication. I think that adjudication could reasonably include 1 <em>or more</em> skill checks.</p><p></p><p>It's the difference between:</p><p>PC: I need to put some distance between me and this crime scene. I'll run across the rooftop.</p><p>DM: Make a Dex check, DC 13. Failure will result in you taking a tumble down the steep roof. </p><p>PC: Can I include Acrobatics?</p><p>DM: Sure.</p><p>PC: *rolls* Success! I jump to the next building.</p><p>DM: Make a Str check, DC 14. Failure and you fall short.</p><p>PC: Can I include Athletics?</p><p>DM: Sure.</p><p>PC: *rolls* Success! I run across the next rooftop.</p><p>DM: Make a Dex check, DC 13. Failure will result in you taking a tumble down the steep roof. </p><p>PC: Can I include Acrobatics?</p><p>DM: Sure.</p><p>PC: *rolls* Success! I jump to the next building.</p><p>DM: Make a Str check, DC 14. Failure and you fall short.</p><p>PC: *rolls* Success! I run across the next rooftop.</p><p>DM: Make a Dex check, DC 13. Failure will result in you taking a tumble down the steep roof. </p><p>... and it goes on like that.</p><p></p><p>Versus:</p><p>PC: I need to put some distance between me and this crime scene. I'll take to the rooftops, running as fast as possible, jumping from roof to roof, until I've reached the Copper District.</p><p>DM: There are some steep rooftops and big gaps along the way. Make a Dex check, DC 13, and a Str check, DC 14. Failing either will result in you falling to the street below.</p><p>PC: Can I use Acrobatics and Athletics?</p><p>DM: Sure.</p><p>PC: *rolls* Passed both of them! I'm free and clear!</p><p>End Action.</p><p></p><p>Sometimes, an adjudication covering multiple instances of action is a good idea. Sometimes, the best way to do that is by calling for more than a single check.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7020110, member: 6788973"] Maybe this is contributing to the confusion. If a player makes a more general statement, about e.g. examining a corpse for example, then there's room for the DM to interpret the precise details of the examination. Perhaps in your preferred level of specificity, a player would not make a statement like "I examine the corpse" but rather... "I examine the lividity of the corpse to determine the approximate time of death" or "I examine the contents of the corpse's stomach." If that's the case, I can more easily see a specific skill taking prominence. But that's just because you've drilled past the level where two skills made sense... and you'll come right back to it, anyway. At broad, imprecise levels of specificity, a single skill often makes sense as a rough approximation of the action. At more precise levels of specificity, multiple skills may apply. But if you keep drilling down to a single moment of action ("I cut open the corpse's stomach") then you come in a circle back to a single skill. But at that level of specificity, you could easily need 5, 10, or 20 discrete actions to describe a single procedure... and thus end up with as many skill checks. (Check lividity. Examine stomach contents. Examine fingernails. Examine wound site. Look for hidden wounds, injection sites, etc. And so on.) So then you're just back to my statement of "sometimes, call for multiple skill checks" except you're calling for them one by one at each step of the way, as the PC provides a highly specific, discrete chunk of action. Sometimes, that's an exciting series of rolls, I'm sure. But sometimes you want to cover an entire scene with a single adjudication. I think that adjudication could reasonably include 1 [I]or more[/I] skill checks. It's the difference between: PC: I need to put some distance between me and this crime scene. I'll run across the rooftop. DM: Make a Dex check, DC 13. Failure will result in you taking a tumble down the steep roof. PC: Can I include Acrobatics? DM: Sure. PC: *rolls* Success! I jump to the next building. DM: Make a Str check, DC 14. Failure and you fall short. PC: Can I include Athletics? DM: Sure. PC: *rolls* Success! I run across the next rooftop. DM: Make a Dex check, DC 13. Failure will result in you taking a tumble down the steep roof. PC: Can I include Acrobatics? DM: Sure. PC: *rolls* Success! I jump to the next building. DM: Make a Str check, DC 14. Failure and you fall short. PC: *rolls* Success! I run across the next rooftop. DM: Make a Dex check, DC 13. Failure will result in you taking a tumble down the steep roof. ... and it goes on like that. Versus: PC: I need to put some distance between me and this crime scene. I'll take to the rooftops, running as fast as possible, jumping from roof to roof, until I've reached the Copper District. DM: There are some steep rooftops and big gaps along the way. Make a Dex check, DC 13, and a Str check, DC 14. Failing either will result in you falling to the street below. PC: Can I use Acrobatics and Athletics? DM: Sure. PC: *rolls* Passed both of them! I'm free and clear! End Action. Sometimes, an adjudication covering multiple instances of action is a good idea. Sometimes, the best way to do that is by calling for more than a single check. [/QUOTE]
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