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Do you ever let players stack skills?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7020139" data-attributes="member: 6701872"><p>Here's how I'd handle the scenario in question:</p><p></p><p><strong>PC:</strong> "I need to put some distance between me and this crime scene. I'll take to the rooftops, running as fast as possible, jumping from roof to roof, until I've reached the Copper District."</p><p><strong>DM:</strong> "The angle and construction of the roofs here makes moving full-speed without slipping difficult. Make a DC 13 Dexterity (Acrobatics) check. Success means you can go full speed, while failure will mean every foot of movement costs you 2 feet of movement."</p><p><strong>PC:</strong> *rolls* "Passed. Will I need to check again?"</p><p><strong>DM:</strong> "No, your initial sprint away will get you out of direct sight by the time the scene is noticed, so how fast you are going isn't particular important after that. However, there are some wide alleys you are going to have to leap over if you aren't wanting to get back into crowded streets. What's your character's strength score?"</p><p><strong>PC:</strong> *checks sheet* "Twelve."</p><p><strong>DM:</strong> "Okay, you won't need to make any checks for jumping. A few minutes later, you arrive in the Copper District. What do you do?"</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7020139, member: 6701872"] Here's how I'd handle the scenario in question: [B]PC:[/B] "I need to put some distance between me and this crime scene. I'll take to the rooftops, running as fast as possible, jumping from roof to roof, until I've reached the Copper District." [B]DM:[/B] "The angle and construction of the roofs here makes moving full-speed without slipping difficult. Make a DC 13 Dexterity (Acrobatics) check. Success means you can go full speed, while failure will mean every foot of movement costs you 2 feet of movement." [B]PC:[/B] *rolls* "Passed. Will I need to check again?" [B]DM:[/B] "No, your initial sprint away will get you out of direct sight by the time the scene is noticed, so how fast you are going isn't particular important after that. However, there are some wide alleys you are going to have to leap over if you aren't wanting to get back into crowded streets. What's your character's strength score?" [B]PC:[/B] *checks sheet* "Twelve." [B]DM:[/B] "Okay, you won't need to make any checks for jumping. A few minutes later, you arrive in the Copper District. What do you do?" [/QUOTE]
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