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Do you ever let players stack skills?
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<blockquote data-quote="MostlyDm" data-source="post: 7022004" data-attributes="member: 6788973"><p>It wasn't, actually. I definitely missed that. Since that is the case, it's clear we have a significant gulf in our approaches.</p><p></p><p></p><p>Alrighty.</p><p></p><p></p><p>Right, so our experiences in this regard differ. </p><p></p><p></p><p>This is a truism. Being a deviation from the rules is not actually a meaningful criticism. Especially in 5e, where deviating from the rules <em>is encouraged by the rules.</em></p><p></p><p>So... yeah. It's a deviation. Per earlier in this response, I didn't realize you believed in "all RAW everything."</p><p></p><p></p><p>Not really. While hedges like that are often just weasel words, in this case I used them intentionally: <em>sometimes</em> I think making multiple checks is a good idea. <em>Sometimes</em> I don't. It's not an official policy of mine.</p><p></p><p></p><p></p><p>That's a helpful insight into your frame of mind.</p><p></p><p>It's not that I can't think of other examples, it's just what I said: "if I could think of an example <em>you would like more</em>, I would do so."</p><p></p><p>I genuinely cannot understand how you could hold the position you do on the Investigation/Medicine issue (at any level... e.g. if I was absolutely pressed to require one check and one only, I would absolutely expect Medicine to yield more useful results than Investigation). Since I don't understand why you hold your position, I have no useful information with which to try to invent an example you will find more acceptable. I'm not interested in throwing out a bunch more loose examples in the hope that you will suddenly have an epiphany from one of them. Especially since it's clear that you can't think of any example you'd accept either. You know your own mind better than I do.</p><p></p><p>I'm satisfied with the knowledge that you believe any deviation from the rules to be bad. I believe this to be a self-contradicting statement for 5e, which actively encourages DMs to deviate from the rules whenever they believe it to be appropriate. I don't think we're going to make any headway talking about skill checks when we have a fundamentally different view of how to approach the game.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7022004, member: 6788973"] It wasn't, actually. I definitely missed that. Since that is the case, it's clear we have a significant gulf in our approaches. Alrighty. Right, so our experiences in this regard differ. This is a truism. Being a deviation from the rules is not actually a meaningful criticism. Especially in 5e, where deviating from the rules [I]is encouraged by the rules.[/I] So... yeah. It's a deviation. Per earlier in this response, I didn't realize you believed in "all RAW everything." Not really. While hedges like that are often just weasel words, in this case I used them intentionally: [I]sometimes[/I] I think making multiple checks is a good idea. [I]Sometimes[/I] I don't. It's not an official policy of mine. That's a helpful insight into your frame of mind. It's not that I can't think of other examples, it's just what I said: "if I could think of an example [I]you would like more[/I], I would do so." I genuinely cannot understand how you could hold the position you do on the Investigation/Medicine issue (at any level... e.g. if I was absolutely pressed to require one check and one only, I would absolutely expect Medicine to yield more useful results than Investigation). Since I don't understand why you hold your position, I have no useful information with which to try to invent an example you will find more acceptable. I'm not interested in throwing out a bunch more loose examples in the hope that you will suddenly have an epiphany from one of them. Especially since it's clear that you can't think of any example you'd accept either. You know your own mind better than I do. I'm satisfied with the knowledge that you believe any deviation from the rules to be bad. I believe this to be a self-contradicting statement for 5e, which actively encourages DMs to deviate from the rules whenever they believe it to be appropriate. I don't think we're going to make any headway talking about skill checks when we have a fundamentally different view of how to approach the game. [/QUOTE]
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