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<blockquote data-quote="Sunseeker" data-source="post: 6908593"><p>Early on, I create conflicts. The real stories in my gameworld don't really kick in until the players get a little rep for themselves. (like level 5). This gives me a chance to gauge how my players are going to react in the future to similar stimuli. Some players are predictable, some players aren't. </p><p></p><p>When creating a game, I always start with the "what", in this case that's the conflict.</p><p>"An ancient artifact sits in front of you, slowly growing warmer and brighter."</p><p>Okay, now I look at the situation and address the "why".</p><p>"A wizard created a device of unknown power and his fried corpse is in the corner."</p><p>Now that I know what the problem is, why it's a problem, I look for answers. Obviously an arcana check exists here, but what if noone is good with Arcana? Okay, how about a "use device" type check? What about just smashing the dang thing?</p><p></p><p>I can't respond to the players actions if I don't know what the possible outcomes of these questions are. D&D doesn't run itsself. Maybe the kobolds run away when the Paladin crit one-shots their leader, maybe they go kamakazi. These are decisions I make beforehand.</p><p></p><p>Otherwise the players are fighting meaningless battles for no reason.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6908593"] Early on, I create conflicts. The real stories in my gameworld don't really kick in until the players get a little rep for themselves. (like level 5). This gives me a chance to gauge how my players are going to react in the future to similar stimuli. Some players are predictable, some players aren't. When creating a game, I always start with the "what", in this case that's the conflict. "An ancient artifact sits in front of you, slowly growing warmer and brighter." Okay, now I look at the situation and address the "why". "A wizard created a device of unknown power and his fried corpse is in the corner." Now that I know what the problem is, why it's a problem, I look for answers. Obviously an arcana check exists here, but what if noone is good with Arcana? Okay, how about a "use device" type check? What about just smashing the dang thing? I can't respond to the players actions if I don't know what the possible outcomes of these questions are. D&D doesn't run itsself. Maybe the kobolds run away when the Paladin crit one-shots their leader, maybe they go kamakazi. These are decisions I make beforehand. Otherwise the players are fighting meaningless battles for no reason. [/QUOTE]
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