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General Tabletop Discussion
*Dungeons & Dragons
Do you favour short or long campaigns?
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<blockquote data-quote="dropbear8mybaby" data-source="post: 7124092" data-attributes="member: 6863518"><p>I've decided that I'm done with long campaigns. I'm currently running two long term campaigns. One with a group that started at 1st and wants to get to 20th. The other I took over to run SKT and will, hopefully, go back to playing in once I'm done.</p><p></p><p>I'm really over long campaigns. All the campaign books are exhausting. Curse is relatively short, all things considered, but even it is too long IMO. The same with Horde, especially since it's really only part one of two.</p><p></p><p>The problem is, IMO, that there is simply too much filler and dragging out of plot elements. Most players forget what happened twenty sessions ago and rarely ever can recall enough to piece puzzles together across multiple sessions. It becomes a slog rather than a fun jaunt. I also get bored of the campaign as a DM and constantly feel like either pushing the players towards faster resolutions, or just skipping filler content to speed things up. Right now, in SKT, I feel as if the last ten sessions have been basically about nothing other than pure exposition, even though the characters have traversed half of the north just to get to this point. In my homebrew campaign, it's becoming increasingly difficult to give the players motivations for their characters since the only real motivation has been the same one since 1st-level, and everything else has been filler to get to that resolution, which is still seven levels away. It's becoming a really drawn out drag.</p><p></p><p>I equate it much to the same phenomena as British TV shows which have much shorter, more compact seasons, and American TV shows which stretch things across 20+ episodes. All the current campaign books feel like a 24 season American TV show when what would be much more fun, would be a six season one.</p><p></p><p>I think from now on I'll only do sub-5 level campaigns, with the aim of three levels being the sweet spot. I'm currently playing in the Sunless Citadel and I'm hoping that the DM decides to continue on with Forge of Fury. I really like the concept of having a break in-between campaigns so that it always feels fresh and new and exciting and has a decently quick resolution to all the elements. I almost envy him being the DM for this.</p><p></p><p>So what do you favour? Short or long campaigns?</p></blockquote><p></p>
[QUOTE="dropbear8mybaby, post: 7124092, member: 6863518"] I've decided that I'm done with long campaigns. I'm currently running two long term campaigns. One with a group that started at 1st and wants to get to 20th. The other I took over to run SKT and will, hopefully, go back to playing in once I'm done. I'm really over long campaigns. All the campaign books are exhausting. Curse is relatively short, all things considered, but even it is too long IMO. The same with Horde, especially since it's really only part one of two. The problem is, IMO, that there is simply too much filler and dragging out of plot elements. Most players forget what happened twenty sessions ago and rarely ever can recall enough to piece puzzles together across multiple sessions. It becomes a slog rather than a fun jaunt. I also get bored of the campaign as a DM and constantly feel like either pushing the players towards faster resolutions, or just skipping filler content to speed things up. Right now, in SKT, I feel as if the last ten sessions have been basically about nothing other than pure exposition, even though the characters have traversed half of the north just to get to this point. In my homebrew campaign, it's becoming increasingly difficult to give the players motivations for their characters since the only real motivation has been the same one since 1st-level, and everything else has been filler to get to that resolution, which is still seven levels away. It's becoming a really drawn out drag. I equate it much to the same phenomena as British TV shows which have much shorter, more compact seasons, and American TV shows which stretch things across 20+ episodes. All the current campaign books feel like a 24 season American TV show when what would be much more fun, would be a six season one. I think from now on I'll only do sub-5 level campaigns, with the aim of three levels being the sweet spot. I'm currently playing in the Sunless Citadel and I'm hoping that the DM decides to continue on with Forge of Fury. I really like the concept of having a break in-between campaigns so that it always feels fresh and new and exciting and has a decently quick resolution to all the elements. I almost envy him being the DM for this. So what do you favour? Short or long campaigns? [/QUOTE]
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Do you favour short or long campaigns?
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