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Do you fear weakness?
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<blockquote data-quote="Bat" data-source="post: 2693092" data-attributes="member: 37234"><p>I don't know what kind of spells you are wanting to take (ie-do you want lots of spells like invisibility and telekinesis, or do you want to focus primarily on offensive spells?), but, if you are going to focus on offensive spells, I would advise looking into the Warmage class. It is a core class (20 levels of progression) in Complete Arcane. You get the same spells per day as a sorcerer, but you have a limited spell list. You mainly can only learn offensive spells. However, you know every single spell in your list. As soon as you can cast a 6th level spell, you know every 6th level spell in the Warmage's spell list - you do not have to worry about spells known like a sorcerer. A warmage is a spontaneous caster and uses Charisma to determine DC of spells, just like a sorcerer. One of the cool things about the Warmage is that you can wear armor w/out arcane spell failure chance. You get to wear up to medium armor w/no arcane spell failure, and there is a feat in Complete Arcane called Battle Caster that lets you bump that up to heavy armor. </p><p></p><p>However, if you do not want to play the warmage class, I want to ask: How important is spell progression? I know you mentioned in your post that you were worried about missing caster level. I don't know what kind of powerful you are going for here. Do you mean powerful as in "I can cast all sorts of nasty spells at relitivly early levels" powerful, or do you mean "I can cast all sorts of nasty spells at a slightly later level than mentioned in the previous example, but I have uber-high AC to compensate for getting no spells for one level"? If it is the previous, ignore what I am about to say. If it is the second, I suggest you take a level of monk at first level and then proceed as a sorcerer. A monk gets good saves (which is a plus), and he gets to add his wisdom bonus to AC. To make this even better, there is a feat in Complete Adventurer called Aestic Mage. The preqs are: Improved Unarmed Strike, ability to spontaneously cast 2nd level arcane spells. It does 3 things: You can sacrifice a spell to add a number equal to the spell level to unarmed attack and damage rolls. Also, if you are a sorcerer, you get to add your sorcerer levels to your monk levels to determine when you get a boost in AC. Thirdly (and this one you might like), if you are able to add your wisdom bonus to AC (like an unarmored, unencumbered monk), you can instead add your Charisma bonus to AC. Since you are playing a character whose most important ability is Charisma, I assume this will be fairly high.</p><p></p><p>Anyway, I don't know if I've helped or not, I just thought I'd throw a few ideas I had out there. I am one of those people that agonizes over my character and tries to make him as beefy as possible.</p></blockquote><p></p>
[QUOTE="Bat, post: 2693092, member: 37234"] I don't know what kind of spells you are wanting to take (ie-do you want lots of spells like invisibility and telekinesis, or do you want to focus primarily on offensive spells?), but, if you are going to focus on offensive spells, I would advise looking into the Warmage class. It is a core class (20 levels of progression) in Complete Arcane. You get the same spells per day as a sorcerer, but you have a limited spell list. You mainly can only learn offensive spells. However, you know every single spell in your list. As soon as you can cast a 6th level spell, you know every 6th level spell in the Warmage's spell list - you do not have to worry about spells known like a sorcerer. A warmage is a spontaneous caster and uses Charisma to determine DC of spells, just like a sorcerer. One of the cool things about the Warmage is that you can wear armor w/out arcane spell failure chance. You get to wear up to medium armor w/no arcane spell failure, and there is a feat in Complete Arcane called Battle Caster that lets you bump that up to heavy armor. However, if you do not want to play the warmage class, I want to ask: How important is spell progression? I know you mentioned in your post that you were worried about missing caster level. I don't know what kind of powerful you are going for here. Do you mean powerful as in "I can cast all sorts of nasty spells at relitivly early levels" powerful, or do you mean "I can cast all sorts of nasty spells at a slightly later level than mentioned in the previous example, but I have uber-high AC to compensate for getting no spells for one level"? If it is the previous, ignore what I am about to say. If it is the second, I suggest you take a level of monk at first level and then proceed as a sorcerer. A monk gets good saves (which is a plus), and he gets to add his wisdom bonus to AC. To make this even better, there is a feat in Complete Adventurer called Aestic Mage. The preqs are: Improved Unarmed Strike, ability to spontaneously cast 2nd level arcane spells. It does 3 things: You can sacrifice a spell to add a number equal to the spell level to unarmed attack and damage rolls. Also, if you are a sorcerer, you get to add your sorcerer levels to your monk levels to determine when you get a boost in AC. Thirdly (and this one you might like), if you are able to add your wisdom bonus to AC (like an unarmored, unencumbered monk), you can instead add your Charisma bonus to AC. Since you are playing a character whose most important ability is Charisma, I assume this will be fairly high. Anyway, I don't know if I've helped or not, I just thought I'd throw a few ideas I had out there. I am one of those people that agonizes over my character and tries to make him as beefy as possible. [/QUOTE]
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