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General Tabletop Discussion
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Do you feel 5e pressures you to build strong over fun?
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<blockquote data-quote="Kabouter Games" data-source="post: 7049622" data-attributes="member: 6788812"><p>That's addressed by Traits, Ideals, Bonds, and Flaws. </p><p></p><p> </p><p></p><p>If you need crunch to encourage you to play to your Traits, Ideals, Bonds, and Flaws, you're missing the point of Traits, Ideals, Bonds, and Flaws.</p><p></p><p></p><p></p><p>Oh, I'm sure - for those who don't understand the concept of Traits, Ideals, Bonds, and Flaws. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> People who understand it and buy into it are already doing all of that, exactly BTB RAW.</p><p></p><p>It ain't broke. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>This right here encapsulates why discussions about optimization are so annoying: Optimization is invariably focused solely on in-combat mechanics. As though a CHA-focused intrigue character can't possibly be of any use. </p><p></p><p>I had a table like that once. They gave one player endless grief because he wanted to play well-rounded characters, not just damage-dealing murderhobos. He was about to quit the game over it. That made me think about my approach as DM, as well as their behavior and focus. Turns out I was rewarding that by making the game an endless stream of wilderness and dungeon combat experiences. So I threw them into a major settlement where the excellent killers were certainly <strong>not </strong>optimized; in fact, they were virtually useless.</p><p></p><p>They burned that city down and went back into the wilderness. </p><p></p><p>So I did it again. And again. </p><p></p><p>I learned that combat-focused optimization is fine <em>in its place</em>. There should also be room in the game for those who don't optimize, or who choose to optimize in different ways.</p><p></p><p>Cheers,</p><p></p><p>Bob</p><p></p><p><a href="http://www.r-p-davis.com" target="_blank">www.r-p-davis.com</a></p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 7049622, member: 6788812"] That's addressed by Traits, Ideals, Bonds, and Flaws. If you need crunch to encourage you to play to your Traits, Ideals, Bonds, and Flaws, you're missing the point of Traits, Ideals, Bonds, and Flaws. Oh, I'm sure - for those who don't understand the concept of Traits, Ideals, Bonds, and Flaws. :) People who understand it and buy into it are already doing all of that, exactly BTB RAW. It ain't broke. ;) This right here encapsulates why discussions about optimization are so annoying: Optimization is invariably focused solely on in-combat mechanics. As though a CHA-focused intrigue character can't possibly be of any use. I had a table like that once. They gave one player endless grief because he wanted to play well-rounded characters, not just damage-dealing murderhobos. He was about to quit the game over it. That made me think about my approach as DM, as well as their behavior and focus. Turns out I was rewarding that by making the game an endless stream of wilderness and dungeon combat experiences. So I threw them into a major settlement where the excellent killers were certainly [B]not [/B]optimized; in fact, they were virtually useless. They burned that city down and went back into the wilderness. So I did it again. And again. I learned that combat-focused optimization is fine [I]in its place[/I]. There should also be room in the game for those who don't optimize, or who choose to optimize in different ways. Cheers, Bob [url]www.r-p-davis.com[/url] [/QUOTE]
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Do you feel 5e pressures you to build strong over fun?
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