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Community
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Do you feel 5e pressures you to build strong over fun?
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<blockquote data-quote="FarBeyondC" data-source="post: 7049754" data-attributes="member: 6803170"><p>Let's see...</p><p></p><p></p><p></p><p>Just as there's plenty of imperfectly legit, imperfectly illegit, and perfectly illegit playstyles.</p><p></p><p> </p><p></p><p>Definitely an OnlyWay believer myself, said OnlyWay being "do what <em>you</em> like first, everything else second". Not so much a caller-outer, except when defending someone else.</p><p></p><p></p><p></p><p>That's good, as that kind of thing rarely goes well.</p><p></p><p></p><p></p><p></p><p>Those people are either silly, or playing under game assumptions that require them to build purely for maximum possible ability just to survive.</p><p></p><p></p><p></p><p>While there's nowhere near enough information here to answer the first question with satisfactory depth, the answer to the second question is a resounding no, primarily because I don't particularly find extra attack all that important when it comes down to it. Granted, if I've only started getting interested in magic and encouraged to pursue magic at 4th level, it would likely be a few weeks (or even months) before that my character's pursuit would bear fruit- whether the fruit in question is a level or more of wizard (or some other spellcasting class), the magic initiate feat (if I'm only wanting to dabble), the ritual caster feat (if I only like that aspect of magic), asking the DM if I could retrain from whatever subclass I am now to Eldritch Knight (what I've most likely would have done if my interest in magic was started from 2nd level instead of 4th), or something else as appropriate based off what idea I like most at the time. Regardless of what level I've reached (if I advanced from 4th at all) by that point, the next level would reflect the character's decision- mechanical effectiveness and the expectations of others be damned.</p><p></p><p></p><p></p><p>In my opinion (for what little it's worth), it's entirely natural for people to want to minimize the likelihood of undesired outcomes as much as reasonable (granted, some go far beyond what's reasonable, but that's all I'll say about that). With the (by default) general lack of restrictions on accessing most things in 5e, some view the choosing of anything other than best (even if it is, strictly speaking, good enough for the given purpose) as a betrayal of the (understood) group effort to do their best to prevent these undesired outcomes from occuring.</p><p></p><p></p><p></p><p></p><p>And others, consciously or otherwise, have the view that not working to bring that probability of death as low as can be managed with the pool of resources available to you is intentionally hurting everyone.</p></blockquote><p></p>
[QUOTE="FarBeyondC, post: 7049754, member: 6803170"] Let's see... Just as there's plenty of imperfectly legit, imperfectly illegit, and perfectly illegit playstyles. Definitely an OnlyWay believer myself, said OnlyWay being "do what [i]you[/i] like first, everything else second". Not so much a caller-outer, except when defending someone else. That's good, as that kind of thing rarely goes well. Those people are either silly, or playing under game assumptions that require them to build purely for maximum possible ability just to survive. While there's nowhere near enough information here to answer the first question with satisfactory depth, the answer to the second question is a resounding no, primarily because I don't particularly find extra attack all that important when it comes down to it. Granted, if I've only started getting interested in magic and encouraged to pursue magic at 4th level, it would likely be a few weeks (or even months) before that my character's pursuit would bear fruit- whether the fruit in question is a level or more of wizard (or some other spellcasting class), the magic initiate feat (if I'm only wanting to dabble), the ritual caster feat (if I only like that aspect of magic), asking the DM if I could retrain from whatever subclass I am now to Eldritch Knight (what I've most likely would have done if my interest in magic was started from 2nd level instead of 4th), or something else as appropriate based off what idea I like most at the time. Regardless of what level I've reached (if I advanced from 4th at all) by that point, the next level would reflect the character's decision- mechanical effectiveness and the expectations of others be damned. In my opinion (for what little it's worth), it's entirely natural for people to want to minimize the likelihood of undesired outcomes as much as reasonable (granted, some go far beyond what's reasonable, but that's all I'll say about that). With the (by default) general lack of restrictions on accessing most things in 5e, some view the choosing of anything other than best (even if it is, strictly speaking, good enough for the given purpose) as a betrayal of the (understood) group effort to do their best to prevent these undesired outcomes from occuring. And others, consciously or otherwise, have the view that not working to bring that probability of death as low as can be managed with the pool of resources available to you is intentionally hurting everyone. [/QUOTE]
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