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Do you feel cheated if an encounter isn't hard?
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<blockquote data-quote="BSF" data-source="post: 1590219" data-attributes="member: 13098"><p>It really depends on what I am trying to convey for the group. Sometimes, I like to have them duke it out to the last with the BBEG, trying to squeeze victory out. Other times, I like to hit them with wave after wave of smaller encounters to reinforce that the area is hostile and a single encounter isn't the danger, management of resources is the danger. (Or, as my players grew accustomed to hearing, "There is a reason why it is called the Impassable Forest.") Attrition is a perfectly valid meta-encounter composed of many smaller encounters. There are also times when I like to reinforce that the PC's are moving up in the world and some of the types of opponents that used to scare them are a little less intimidating anymore. </p><p></p><p>So, not all encounters need to be challenging. My players like the challenging encounters, but they also enjoy wailing on easy stuff every once in a great while.</p></blockquote><p></p>
[QUOTE="BSF, post: 1590219, member: 13098"] It really depends on what I am trying to convey for the group. Sometimes, I like to have them duke it out to the last with the BBEG, trying to squeeze victory out. Other times, I like to hit them with wave after wave of smaller encounters to reinforce that the area is hostile and a single encounter isn't the danger, management of resources is the danger. (Or, as my players grew accustomed to hearing, "There is a reason why it is called the Impassable Forest.") Attrition is a perfectly valid meta-encounter composed of many smaller encounters. There are also times when I like to reinforce that the PC's are moving up in the world and some of the types of opponents that used to scare them are a little less intimidating anymore. So, not all encounters need to be challenging. My players like the challenging encounters, but they also enjoy wailing on easy stuff every once in a great while. [/QUOTE]
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Do you feel cheated if an encounter isn't hard?
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