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Do you feel cheated if an encounter isn't hard?
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<blockquote data-quote="d4" data-source="post: 1590417" data-attributes="member: 12699"><p>i like having a balance of easy and tough encounters... i think the campaign should spend an equal amount of <em>time</em> on both -- which means in <em>number</em> there should be more easy encounters than tough (because they take less time to play out).</p><p></p><p>i like feeling that my character can kick ass and look cool doing it, so those "easy" encounters against mooks are fun for me. on the other hand, the fights against the BBEGs should be commensurately difficult to give a proper climactic end to the adventure.</p><p></p><p>on the gripping hand, a campaign where <em>every</em> (or nearly every) encounter is a tough, challenging, by-the-skin-of-our-teeth victory is very, very unsatisfying to me. why? because i always feel inadequate; i never get to feel like my character is a Great Hero™, head-and-shoulders above the rabble around him. if he's constantly getting beat down or just barely managing to survive, i end up feeling weak and helpless -- even if my character is 13th level.</p><p></p><p></p><p>those don't always have to go together, though. it is eminently possible to have a campaign where the players do not have to fear for the deaths of the characters <em>and</em> know that not every challenge will be easy to overcome. there are many, many other things to challenge a PC group with besides just death.</p></blockquote><p></p>
[QUOTE="d4, post: 1590417, member: 12699"] i like having a balance of easy and tough encounters... i think the campaign should spend an equal amount of [i]time[/i] on both -- which means in [i]number[/i] there should be more easy encounters than tough (because they take less time to play out). i like feeling that my character can kick ass and look cool doing it, so those "easy" encounters against mooks are fun for me. on the other hand, the fights against the BBEGs should be commensurately difficult to give a proper climactic end to the adventure. on the gripping hand, a campaign where [i]every[/i] (or nearly every) encounter is a tough, challenging, by-the-skin-of-our-teeth victory is very, very unsatisfying to me. why? because i always feel inadequate; i never get to feel like my character is a Great Hero™, head-and-shoulders above the rabble around him. if he's constantly getting beat down or just barely managing to survive, i end up feeling weak and helpless -- even if my character is 13th level. those don't always have to go together, though. it is eminently possible to have a campaign where the players do not have to fear for the deaths of the characters [i]and[/i] know that not every challenge will be easy to overcome. there are many, many other things to challenge a PC group with besides just death. [/QUOTE]
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Do you feel cheated if an encounter isn't hard?
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