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Do you feel cheated if an encounter isn't hard?
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<blockquote data-quote="The_Gneech" data-source="post: 1591479" data-attributes="member: 6779"><p>My players are an odd bunch ... it seems the harder they get smacked around, the more they like it -- <em>as long as nobody dies</em>. Somebody dies, they're instantly frustrated and morose. So I have to walk a very fine line of throwing them against huge monsters, but making sure there are healings wands on hand.</p><p></p><p>As a player, I prefer to keep somewhere in the middle pretty much all the time. I don't like encounters that are over in a single round, and I don't like "oh my gawd we're all gonna DIE!"</p><p></p><p>Currently the campaign I play in is doing "Against the Giants/Liberation of Geoff," and the way giants have been buff-buff-buffed in 3.x, I gotta tell you, the game is a constant excercise in "HIIIIIDE! Hit-and-run! HIIIIIIDE!" I'm starting to yearn for a complex full of hobgoblins so I can just wade in and have a straight-up fight without being paranoid of how many party members we'll lose.</p><p></p><p> -The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 1591479, member: 6779"] My players are an odd bunch ... it seems the harder they get smacked around, the more they like it -- [I]as long as nobody dies[/I]. Somebody dies, they're instantly frustrated and morose. So I have to walk a very fine line of throwing them against huge monsters, but making sure there are healings wands on hand. As a player, I prefer to keep somewhere in the middle pretty much all the time. I don't like encounters that are over in a single round, and I don't like "oh my gawd we're all gonna DIE!" Currently the campaign I play in is doing "Against the Giants/Liberation of Geoff," and the way giants have been buff-buff-buffed in 3.x, I gotta tell you, the game is a constant excercise in "HIIIIIDE! Hit-and-run! HIIIIIIDE!" I'm starting to yearn for a complex full of hobgoblins so I can just wade in and have a straight-up fight without being paranoid of how many party members we'll lose. -The Gneech :cool: [/QUOTE]
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