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Do You Feel The Cleric Is Balanced?
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<blockquote data-quote="Gez" data-source="post: 841960" data-attributes="member: 1328"><p>The cleric is overpowered. It's a conscious choice of the game developers. Why ? Because they want people to play clerics. Why ? Because they made the game in a way that makes clerics necessary.</p><p></p><p>The basic team is Cleric (healing), Fighter (bashing), Rogue (scouting), Wizard (toasting).</p><p></p><p>Noone can heal as well as a cleric. Druids ? Except <em>cure minor wounds</em> and <em>cure light wounds</em>, all their healing spells are one level higher, and they have much less. Rangers ? Don't make me laugh, they may heal maybe the twentieth of what a cleric can, and not before level 4. Paladins ? With <em>lay on hands</em>, they're better than rangers, but not by much. Bards ? They need to take a <em>cure wounds</em> spell, which isn't a given considering their little spell known list, and they're maybe one half of a druid there. Other classes ? Only through twisted ways, such as a rogue using a magic device, or a wizard using <em>polymorph self</em> or <em>summoning</em> eight formian workers or a celestial unicorn...</p><p></p><p>A party without a cleric is a problem (well, if you have <em>Oriental Adventures</em>, shaman and shugenja may replace the cleric).</p><p></p><p>However, a party without a fighter isn't much a problem. Paladins, rangers and samurai bash nigh as well as fighters. Monks, clerics, druids, rogues, and psychic warriors are all potent second choices.</p><p></p><p>A party without a rogue isn't in big trouble either, unless they're deep into dungeon crawling and there are traps everywhere. Even then, a single level of rogue is enough to be allowed to search traps (and the cosmopolitan feat can take care of that pesky cross-class thingie). All other parts of a rogue's task (scouting, socializing, disposing quickly of a sentry) may be filled by other party members (ranger, bard, spellcaster).</p><p></p><p>A party without a wizard may toast on great scales as well. Sorcerers, of course, but also clerics, druids, and psions (plus their oriental variants, shaman, shugenja and wu-jen).</p><p></p><p>But there are still people who don't want to play clerics. Maybe because <a href="http://www.somethingpositive.net/sp05212002.html" target="_blank">pedophile biggots</a> don't have much an appeal. So, they'll be still a bit more overpowered. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Gez, post: 841960, member: 1328"] The cleric is overpowered. It's a conscious choice of the game developers. Why ? Because they want people to play clerics. Why ? Because they made the game in a way that makes clerics necessary. The basic team is Cleric (healing), Fighter (bashing), Rogue (scouting), Wizard (toasting). Noone can heal as well as a cleric. Druids ? Except [i]cure minor wounds[/i] and [i]cure light wounds[/i], all their healing spells are one level higher, and they have much less. Rangers ? Don't make me laugh, they may heal maybe the twentieth of what a cleric can, and not before level 4. Paladins ? With [i]lay on hands[/i], they're better than rangers, but not by much. Bards ? They need to take a [i]cure wounds[/i] spell, which isn't a given considering their little spell known list, and they're maybe one half of a druid there. Other classes ? Only through twisted ways, such as a rogue using a magic device, or a wizard using [i]polymorph self[/i] or [i]summoning[/i] eight formian workers or a celestial unicorn... A party without a cleric is a problem (well, if you have [i]Oriental Adventures[/i], shaman and shugenja may replace the cleric). However, a party without a fighter isn't much a problem. Paladins, rangers and samurai bash nigh as well as fighters. Monks, clerics, druids, rogues, and psychic warriors are all potent second choices. A party without a rogue isn't in big trouble either, unless they're deep into dungeon crawling and there are traps everywhere. Even then, a single level of rogue is enough to be allowed to search traps (and the cosmopolitan feat can take care of that pesky cross-class thingie). All other parts of a rogue's task (scouting, socializing, disposing quickly of a sentry) may be filled by other party members (ranger, bard, spellcaster). A party without a wizard may toast on great scales as well. Sorcerers, of course, but also clerics, druids, and psions (plus their oriental variants, shaman, shugenja and wu-jen). But there are still people who don't want to play clerics. Maybe because [url=http://www.somethingpositive.net/sp05212002.html]pedophile biggots[/url] don't have much an appeal. So, they'll be still a bit more overpowered. :rolleyes: [/QUOTE]
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