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Do You Feel The Cleric Is Balanced?
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<blockquote data-quote="Petrosian" data-source="post: 844568" data-attributes="member: 1149"><p>A character is balanced or not balanced by his abilty to affect the outcome of the challenges presented to him and his compatriots. Without a predefined set of challenges and conditions, the very issue of balance is meaningless.</p><p></p><p>Cure Wands and the like are vital in the curreent by-the-book analysis and are ubiquitous by the rules. However, how much time is there between individual challenges? Does your campaign features lots of "close proximity" encounters like traditional dungeon crawls where round by round application of DLW one per round will take too long? If so the cleric will be expecting to spend some or even maybe many of his spells for rapid curing.</p><p></p><p>Bufs and the like are great... how many of your challenges are initiated by you as opposed to surprises or ambushes where you will not frequently be pre-buffed? How many of your challenges feature spellcasters who can or will dispel these magics? How many of your challenges involve long periods where rest is doubtful? </p><p></p><p>IMX... the cleric class is in general a second class spell caster AND a second clsss fighter. In specific, prepared, set piece scnearios he can exceed these levels... but those are rarer than the comparisons would indicate. THe second class diversity coupled with the healing role means this character class will more often than not have something to do... but he willrarely if ever be the force driving the scenario or the element that stands out as "if you do not actively prevent me i will be the MVP and destroy you."</p><p></p><p>Fighters are frequently the MVP and the forces driving the scenario. Wizards/Sorcerers are often the drivers and MVps. </p><p></p><p>Clerics are hands down shoe ins for the Oscar for best performance in a supporting role or the guys who get the "total assists" record.</p><p></p><p>That does not appear to me to be unbalanced by any definition.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 844568, member: 1149"] A character is balanced or not balanced by his abilty to affect the outcome of the challenges presented to him and his compatriots. Without a predefined set of challenges and conditions, the very issue of balance is meaningless. Cure Wands and the like are vital in the curreent by-the-book analysis and are ubiquitous by the rules. However, how much time is there between individual challenges? Does your campaign features lots of "close proximity" encounters like traditional dungeon crawls where round by round application of DLW one per round will take too long? If so the cleric will be expecting to spend some or even maybe many of his spells for rapid curing. Bufs and the like are great... how many of your challenges are initiated by you as opposed to surprises or ambushes where you will not frequently be pre-buffed? How many of your challenges feature spellcasters who can or will dispel these magics? How many of your challenges involve long periods where rest is doubtful? IMX... the cleric class is in general a second class spell caster AND a second clsss fighter. In specific, prepared, set piece scnearios he can exceed these levels... but those are rarer than the comparisons would indicate. THe second class diversity coupled with the healing role means this character class will more often than not have something to do... but he willrarely if ever be the force driving the scenario or the element that stands out as "if you do not actively prevent me i will be the MVP and destroy you." Fighters are frequently the MVP and the forces driving the scenario. Wizards/Sorcerers are often the drivers and MVps. Clerics are hands down shoe ins for the Oscar for best performance in a supporting role or the guys who get the "total assists" record. That does not appear to me to be unbalanced by any definition. [/QUOTE]
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