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Do You Feel The Cleric Is Balanced?
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<blockquote data-quote="Norfleet" data-source="post: 849309" data-attributes="member: 11581"><p>I made healing potions relatively available anyway. Players used them. Lots of them. Because they had become addicted to healing potions. Muhuhahahaha.</p><p></p><p>All you need to cut down on healing potion use is to quietly cause people to become addicted to healing potions, and, as a result, seem to take extra "illusionary" damage from weapons, which promptly convinces them to.....you guessed it: Drink a healing potion. Which only makes the problem worse, and the vicious cycle of healing potion addiction continues.</p><p></p><p>A second solution you can apply in a tabletop game is, every time a player drinks a healing potion, you give him something to drink. However, healing potions are medicinal. As everyone knows, medicine tastes absolutely awful. So every time the player's character drinks a healing potion, the player must also drink a "potion". Something that tastes awful, to get him in the proper frame of reference. Then maybe they won't WANT to drink healing potions anymore: "I'm okay! I'm okay! Please don't make me drink that crap!".</p><p></p><p>You can even combine the approaches. Healing potions that are addictive, AND taste awful!</p></blockquote><p></p>
[QUOTE="Norfleet, post: 849309, member: 11581"] I made healing potions relatively available anyway. Players used them. Lots of them. Because they had become addicted to healing potions. Muhuhahahaha. All you need to cut down on healing potion use is to quietly cause people to become addicted to healing potions, and, as a result, seem to take extra "illusionary" damage from weapons, which promptly convinces them to.....you guessed it: Drink a healing potion. Which only makes the problem worse, and the vicious cycle of healing potion addiction continues. A second solution you can apply in a tabletop game is, every time a player drinks a healing potion, you give him something to drink. However, healing potions are medicinal. As everyone knows, medicine tastes absolutely awful. So every time the player's character drinks a healing potion, the player must also drink a "potion". Something that tastes awful, to get him in the proper frame of reference. Then maybe they won't WANT to drink healing potions anymore: "I'm okay! I'm okay! Please don't make me drink that crap!". You can even combine the approaches. Healing potions that are addictive, AND taste awful! [/QUOTE]
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Do You Feel The Cleric Is Balanced?
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