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*TTRPGs General
Do You Feel The Need For Balance (Not In Terms of Power)?
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<blockquote data-quote="Lanefan" data-source="post: 3611748" data-attributes="member: 29398"><p>On a grand scale I like there to be an overall balance along 3 dualities: Good-Evil, Law-Chaos, and Male-Female, with Neutral being the balance point. I redesigned my pantheon system to reflect this, with the underlying premise that the gods somewhat compete with each other in a struggle none can ever win.</p><p></p><p>After that, anything goes, with the general idea that if things get out of balance one way something will happen to push the pendulum back...that's what gods are for, after all. But having every little thing have an always-equal opposite is overkill...and makes it harder to come up with good adventure ideas, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3611748, member: 29398"] On a grand scale I like there to be an overall balance along 3 dualities: Good-Evil, Law-Chaos, and Male-Female, with Neutral being the balance point. I redesigned my pantheon system to reflect this, with the underlying premise that the gods somewhat compete with each other in a struggle none can ever win. After that, anything goes, with the general idea that if things get out of balance one way something will happen to push the pendulum back...that's what gods are for, after all. But having every little thing have an always-equal opposite is overkill...and makes it harder to come up with good adventure ideas, too. :) Lanefan [/QUOTE]
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Do You Feel The Need For Balance (Not In Terms of Power)?
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