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Do you find Fantasy Grounds just too much of an investment?
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<blockquote data-quote="Psikerlord#" data-source="post: 6749186" data-attributes="member: 93321"><p>I've played online regularly for over a year, as DM and player, and never entered more than about 20 mins worth of data using either FG or Roll20 prior to a 2 hour session. I just use the programs for rolling dice and displaying maps/pictures. </p><p></p><p>In FG I only entered monster core 6 attributes (for saves/ability checks/initiative) and the attack/damage macros. That's it. You don't need the rest if you have MM sitting next to you. In Roll20, even less - just attack/damage macros, everything else just have MM on your desk and check it on the fly (as if you were playing in person). I have the adventure on paper in front of me and record HP damage etc on that. </p><p></p><p>But to get back on topic, I have come full circle. I liked roll20 best originally. Then went FG coz I do think it looks nicer and has a better adv/disad mechanic and secret roll tower. But ..... over time FG crashed a few times at the start of a session, couldn't connect with my players (I don't know if port issues or what, but I didn't change anything on my end) and that was super annoying. </p><p></p><p>So now I am back to roll20 and loving it. It just works. And the devs appear to be regularly updating their site/functionality (certainly since I last used it), which is great.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6749186, member: 93321"] I've played online regularly for over a year, as DM and player, and never entered more than about 20 mins worth of data using either FG or Roll20 prior to a 2 hour session. I just use the programs for rolling dice and displaying maps/pictures. In FG I only entered monster core 6 attributes (for saves/ability checks/initiative) and the attack/damage macros. That's it. You don't need the rest if you have MM sitting next to you. In Roll20, even less - just attack/damage macros, everything else just have MM on your desk and check it on the fly (as if you were playing in person). I have the adventure on paper in front of me and record HP damage etc on that. But to get back on topic, I have come full circle. I liked roll20 best originally. Then went FG coz I do think it looks nicer and has a better adv/disad mechanic and secret roll tower. But ..... over time FG crashed a few times at the start of a session, couldn't connect with my players (I don't know if port issues or what, but I didn't change anything on my end) and that was super annoying. So now I am back to roll20 and loving it. It just works. And the devs appear to be regularly updating their site/functionality (certainly since I last used it), which is great. [/QUOTE]
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Community
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*Dungeons & Dragons
Do you find Fantasy Grounds just too much of an investment?
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