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Do you find Fantasy Grounds just too much of an investment?
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<blockquote data-quote="Rhenny" data-source="post: 6749226" data-attributes="member: 18333"><p>I hesitated at first (about a year and a half ago). I decided to begin by paying the ultimate subscription cost (about $9.95 a month). After a few months, they had a sale on the Ultimate one time purchase so I jumped on it and I'm glad I did. I was lucky, another guy I play and DM for had already been big into Fantasy Grounds, so he mentored me. He even created his own 5e PHB (don't ask me how) so I was able to begin using the table with just that. Then he and I added monsters by typing them into the NPC part of the table. We added tokens, etc too. Eventually we had about 200 monsters and all of the classes and playable races ready to go. And, let me tell you, I am no computer genius. I barely know how to run word, excel and powerpoint. lol.</p><p></p><p>For my first few mini-campaigns (a homebrew quick campaign and a modified Ghosts of Dragonspear Castle 1-6th level foray), I created all of the maps, made all of the encounters, etc. I loved how easy it was to find jpeg maps and just use them in the table. </p><p></p><p>When Princes of the Apocalypse came out, I bought it for FG. That's what I run with my campaign now. Let me tell you, paying for the maps, tokens, pre-made encounters, treasure parcels, monsters data, story information, etc. was so worth it. I'm saving up money now to buy the official PHB and Monster Manual just to have in the table (even though I can pretty much run everything from the stuff my friend and I made).</p><p></p><p>If you play weekly or more, I think the cost of FG is well worth it. I've paid them about $150 at this point and I'm glad I did. If I had to buy the PHB, Monster Manuel and the Ultimate License it would set me back between $200 and $250 (depending on if they had a sale going). To me, it is still worth it. Also, if you have 5 players in your group, you could ask them to pitch in too since they get all of the benefits and can join in for free with the Ultimate license. My group offered to pay me, but I refused.</p><p></p><p>(p.s. For some reason, Roll20 never grabbed me. It moved very sluggishly on my computer and I had a difficult time figuring it all out. It also didn't look as polished to me so I never really made it an option for my own games although I did play in a few games using it as a player.)</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6749226, member: 18333"] I hesitated at first (about a year and a half ago). I decided to begin by paying the ultimate subscription cost (about $9.95 a month). After a few months, they had a sale on the Ultimate one time purchase so I jumped on it and I'm glad I did. I was lucky, another guy I play and DM for had already been big into Fantasy Grounds, so he mentored me. He even created his own 5e PHB (don't ask me how) so I was able to begin using the table with just that. Then he and I added monsters by typing them into the NPC part of the table. We added tokens, etc too. Eventually we had about 200 monsters and all of the classes and playable races ready to go. And, let me tell you, I am no computer genius. I barely know how to run word, excel and powerpoint. lol. For my first few mini-campaigns (a homebrew quick campaign and a modified Ghosts of Dragonspear Castle 1-6th level foray), I created all of the maps, made all of the encounters, etc. I loved how easy it was to find jpeg maps and just use them in the table. When Princes of the Apocalypse came out, I bought it for FG. That's what I run with my campaign now. Let me tell you, paying for the maps, tokens, pre-made encounters, treasure parcels, monsters data, story information, etc. was so worth it. I'm saving up money now to buy the official PHB and Monster Manual just to have in the table (even though I can pretty much run everything from the stuff my friend and I made). If you play weekly or more, I think the cost of FG is well worth it. I've paid them about $150 at this point and I'm glad I did. If I had to buy the PHB, Monster Manuel and the Ultimate License it would set me back between $200 and $250 (depending on if they had a sale going). To me, it is still worth it. Also, if you have 5 players in your group, you could ask them to pitch in too since they get all of the benefits and can join in for free with the Ultimate license. My group offered to pay me, but I refused. (p.s. For some reason, Roll20 never grabbed me. It moved very sluggishly on my computer and I had a difficult time figuring it all out. It also didn't look as polished to me so I never really made it an option for my own games although I did play in a few games using it as a player.) [/QUOTE]
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Do you find Fantasy Grounds just too much of an investment?
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