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Do you find Fantasy Grounds just too much of an investment?
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<blockquote data-quote="leonardoraele" data-source="post: 6757497" data-attributes="member: 6804468"><p>[MENTION=6804070]LordEntrails[/MENTION]</p><p>Thank you for the answer. The coolest feature of roll20 is the Dynamic Light that you described. Really, I and my players love it. But it is a paid feature. Although roll20 does have the Fog of War feature (free), in which the GM manually reveals the map in parts, just like you described FG does.</p><p></p><p>Roll20 works fine for free, really. Dynamic Light is the main reason you would want to pay the subscription.</p><p>As all the campaign content is hosted in the cloud, storage is another issue. Your campaign can last for months using a free account, but depending on how much maps, handouts, etc. you upload, you eventually will have to pay a subscription to allow more storage space.</p><p></p><p>About creating maps, roll20 offers map creating tools you can use to build maps. However, the tool ins't much refined and there are very few resources to use. Although it works (I have created a lot of maps using it), you will most likely want to create your maps using a third party app and upload it to roll20 anyways. But you can use the uploaded map as a base and combine it with roll20 tools to add objects, characters, and other details and effects; and this approach works really well.</p><p>The real problem of the map cration tools of roll20 is the lack of base resources to work on. There isn't a "basic resource pack" you can use. You rely only on your own custom resources (maps, tokens, etc.) and on some few free files roll20 itself finds in the web for you. (there's a "search in the web" option) Actually, there is the marketplace where you can buy third party packs to use in your campaign, but they are just too expensive to use in a home game so... Meh, just ignore the marketplace...</p><p></p><p>Another problem of roll20 is that it doesn't offers an option to export your character sheets to, for instance, a pdf. If you want to do so, you need to copy the info manually. Now and then they develop a new feature, but in general the development team is very very slow to deliver new features or changes. They are active on the forum, however.</p><p></p><p>In general, I can point many minor issues of roll20, but it is practical (no need to download anything to play, only to click a link) and works very well and is easy to use for both players and DM. It offers all features you would want from a tabletop platform: grid for battles (both square and hexagon), turn order control, dice rolls, character sheet manager, handouts, custom decks of cards, rollable tables, jukebox (very nice!), DM layer (where you put tokens and annotations that the players can't see until you reveal them; or never at all) and video/audio transference. (although you will most likely use team speak, hangouts or skype for better audio and video quality) Also, the 3d dice simulation is very cool.</p><p></p><p>So this is it. It wasn't my intention, but I ended up making a review of the platform haha Comparing my experience in roll20 with your review, I really didn't find much reasons to use neither over the other.</p></blockquote><p></p>
[QUOTE="leonardoraele, post: 6757497, member: 6804468"] [MENTION=6804070]LordEntrails[/MENTION] Thank you for the answer. The coolest feature of roll20 is the Dynamic Light that you described. Really, I and my players love it. But it is a paid feature. Although roll20 does have the Fog of War feature (free), in which the GM manually reveals the map in parts, just like you described FG does. Roll20 works fine for free, really. Dynamic Light is the main reason you would want to pay the subscription. As all the campaign content is hosted in the cloud, storage is another issue. Your campaign can last for months using a free account, but depending on how much maps, handouts, etc. you upload, you eventually will have to pay a subscription to allow more storage space. About creating maps, roll20 offers map creating tools you can use to build maps. However, the tool ins't much refined and there are very few resources to use. Although it works (I have created a lot of maps using it), you will most likely want to create your maps using a third party app and upload it to roll20 anyways. But you can use the uploaded map as a base and combine it with roll20 tools to add objects, characters, and other details and effects; and this approach works really well. The real problem of the map cration tools of roll20 is the lack of base resources to work on. There isn't a "basic resource pack" you can use. You rely only on your own custom resources (maps, tokens, etc.) and on some few free files roll20 itself finds in the web for you. (there's a "search in the web" option) Actually, there is the marketplace where you can buy third party packs to use in your campaign, but they are just too expensive to use in a home game so... Meh, just ignore the marketplace... Another problem of roll20 is that it doesn't offers an option to export your character sheets to, for instance, a pdf. If you want to do so, you need to copy the info manually. Now and then they develop a new feature, but in general the development team is very very slow to deliver new features or changes. They are active on the forum, however. In general, I can point many minor issues of roll20, but it is practical (no need to download anything to play, only to click a link) and works very well and is easy to use for both players and DM. It offers all features you would want from a tabletop platform: grid for battles (both square and hexagon), turn order control, dice rolls, character sheet manager, handouts, custom decks of cards, rollable tables, jukebox (very nice!), DM layer (where you put tokens and annotations that the players can't see until you reveal them; or never at all) and video/audio transference. (although you will most likely use team speak, hangouts or skype for better audio and video quality) Also, the 3d dice simulation is very cool. So this is it. It wasn't my intention, but I ended up making a review of the platform haha Comparing my experience in roll20 with your review, I really didn't find much reasons to use neither over the other. [/QUOTE]
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