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General Tabletop Discussion
*Pathfinder & Starfinder
Do you "find" magic items or "buy" magic items?
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<blockquote data-quote="Shallown" data-source="post: 582602" data-attributes="member: 1368"><p>In the campaign I am running I kept the group magic item and money poor for several levels (like up to 7th or so) which actually balanced out with the tendency to have only a single fight or so a day or every few days. (A lot of cross country travel in dangerous uncivilized areas.) </p><p>So to even things out I gave them magic items as gifts tailored for them by a powerful friend who owed them so to speak. They also appreciated the items more this way, I think. </p><p></p><p>I prefer top give out items this way so I can tailor them while still controlling what they get with in game logic.</p><p></p><p>They have now started making their own items which I control A little bit by having certain materials available.</p><p></p><p>They also buy items of low power and I tend to have certain items harder to find due to who makes them and who uses them for example. The party scout/rogue wanted elven cloak and boots. Even in the major city he couldn't get them since they were mainly made by elves and the only contacts he had were underground ones and the item was too valuable to rogues to be readily sold. I would have let him buy one but at three times the DMG price since that was the market price here. When he was in elven lands a month later he had one made for near book price.</p><p></p><p>I tend to do more commisioning things to be made then having vast store rooms of stuff available. The party wizard is friends with the Wizard's college magic shop director (Their toad familiars are lovers). So he goes out of the way to find items for the party at decent prices, though sometimes this takes a few days.</p><p></p><p>I do try to control the items available but I don't think I have ever said no to anyones request for an item. I control things more by giving the players tough but not impossible choices to make. Do they want to wait a week while racing against the enemy organization to make, find or commision items or take what is avaiably and keep moving. I don't deny the wizard use of his creation feats but I don't make iot easier either some feats are tough choices just like a fighter deciding when Power attack is worth using or expertise. I leave it in the players hands.</p><p></p><p>Just a few thoughts</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 582602, member: 1368"] In the campaign I am running I kept the group magic item and money poor for several levels (like up to 7th or so) which actually balanced out with the tendency to have only a single fight or so a day or every few days. (A lot of cross country travel in dangerous uncivilized areas.) So to even things out I gave them magic items as gifts tailored for them by a powerful friend who owed them so to speak. They also appreciated the items more this way, I think. I prefer top give out items this way so I can tailor them while still controlling what they get with in game logic. They have now started making their own items which I control A little bit by having certain materials available. They also buy items of low power and I tend to have certain items harder to find due to who makes them and who uses them for example. The party scout/rogue wanted elven cloak and boots. Even in the major city he couldn't get them since they were mainly made by elves and the only contacts he had were underground ones and the item was too valuable to rogues to be readily sold. I would have let him buy one but at three times the DMG price since that was the market price here. When he was in elven lands a month later he had one made for near book price. I tend to do more commisioning things to be made then having vast store rooms of stuff available. The party wizard is friends with the Wizard's college magic shop director (Their toad familiars are lovers). So he goes out of the way to find items for the party at decent prices, though sometimes this takes a few days. I do try to control the items available but I don't think I have ever said no to anyones request for an item. I control things more by giving the players tough but not impossible choices to make. Do they want to wait a week while racing against the enemy organization to make, find or commision items or take what is avaiably and keep moving. I don't deny the wizard use of his creation feats but I don't make iot easier either some feats are tough choices just like a fighter deciding when Power attack is worth using or expertise. I leave it in the players hands. Just a few thoughts Later [/QUOTE]
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Do you "find" magic items or "buy" magic items?
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