As I review the changes 3e has brought to D&D, I realise that the CR/EL system has had the greatest impact on my adventure-creating habits. Now, I believe that the CR of an individual monster may not always be accurate for a given party, but overall, the CR/EL system is quite accurate in gauging whether or not an encounter is appropriate for a particular game.
Where would I change it? Well, the major inaccuracy doesn't really come from the CR/EL system itself, but rather the scaling of attack bonuses and ACs that makes a group of CR 1 monsters not a threat to 6th level PCs. (This is one departure from earlier editions I would like to see addressed in 4e). However, it does translate over to the system.
And, let's face it, the CR/EL system can't really account for how good the PCs or DM are at running their particular forces.
So, here's a poll: Do you find the CR/EL system useful when writing adventures?
For myself: Yes, mostly. Being able to have a guideline for the difficulty of a brand-new monster is a great tool, although the system gets wonky as the differential of individual monsters CR to APL changes.
Cheers!
Where would I change it? Well, the major inaccuracy doesn't really come from the CR/EL system itself, but rather the scaling of attack bonuses and ACs that makes a group of CR 1 monsters not a threat to 6th level PCs. (This is one departure from earlier editions I would like to see addressed in 4e). However, it does translate over to the system.
And, let's face it, the CR/EL system can't really account for how good the PCs or DM are at running their particular forces.
So, here's a poll: Do you find the CR/EL system useful when writing adventures?
For myself: Yes, mostly. Being able to have a guideline for the difficulty of a brand-new monster is a great tool, although the system gets wonky as the differential of individual monsters CR to APL changes.
Cheers!