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General Tabletop Discussion
*TTRPGs General
Do you find the CR/EL system useful when writing adventures?
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<blockquote data-quote="Celtavian" data-source="post: 2958241" data-attributes="member: 5834"><p><strong>I find it mostly useless</strong></p><p></p><p>I never base experience off of EL. I utilize CR or just make something up. My players mow down ECL encounters that should have been rough for them. I gauge my players, then write up my foes accordingly.</p><p></p><p>Supposedly a lvl 4 Fighter is CR 4 or ECL 4 if alone meaning that 4 level 4 characters should have an average time with 1 level 4 fighter. Against my parties, a single level 4 fighter is dog meat.</p><p></p><p>I hope they overhaul the experience system in 4th edition. I hope they do a bit better job of gauging CR or the equivalent when designing monsters. Dragons are more challenging than their CR indicates when played by a smart DM, and equal level NPCs are much less challenging than their CR. For example, a lvl 14 Fighter is not a harder challenge than a CR 11 Dragon.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 2958241, member: 5834"] [b]I find it mostly useless[/b] I never base experience off of EL. I utilize CR or just make something up. My players mow down ECL encounters that should have been rough for them. I gauge my players, then write up my foes accordingly. Supposedly a lvl 4 Fighter is CR 4 or ECL 4 if alone meaning that 4 level 4 characters should have an average time with 1 level 4 fighter. Against my parties, a single level 4 fighter is dog meat. I hope they overhaul the experience system in 4th edition. I hope they do a bit better job of gauging CR or the equivalent when designing monsters. Dragons are more challenging than their CR indicates when played by a smart DM, and equal level NPCs are much less challenging than their CR. For example, a lvl 14 Fighter is not a harder challenge than a CR 11 Dragon. [/QUOTE]
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Do you find the CR/EL system useful when writing adventures?
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