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General Tabletop Discussion
*TTRPGs General
Do you find the IK hard to write adventures for?
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<blockquote data-quote="cwhs01" data-source="post: 2703992" data-attributes="member: 18388"><p>I think that the "world at war (or nearly so)" theme of IK, its technology level that is different from most other DnD fantasy campaigns, its not very practcal for actual use rules on building mechanika, and the lack of published adventures (apart from the witchfire trilogy, that wasn't very interesting....) are the main reasons for any difficulties in creating adventures for the campaignsetting. </p><p></p><p>Don't get me wrong, i love IK, but i find it hard to actually create adventures for it that capitalize fully on the wealth of information found in the campaignsetting guidebooks. And also i'm not sure that i find it a big problem limiting the types of critters you can throw at the players. Just means one has to rely on classed standard race npc's instead. Which always increases the possibilities for amusing roleplaying (i mean instead of monsterbashing rollplaying... or is it just me?). But also means a lot more work than just browsing the monstermanuals for adversaries.</p></blockquote><p></p>
[QUOTE="cwhs01, post: 2703992, member: 18388"] I think that the "world at war (or nearly so)" theme of IK, its technology level that is different from most other DnD fantasy campaigns, its not very practcal for actual use rules on building mechanika, and the lack of published adventures (apart from the witchfire trilogy, that wasn't very interesting....) are the main reasons for any difficulties in creating adventures for the campaignsetting. Don't get me wrong, i love IK, but i find it hard to actually create adventures for it that capitalize fully on the wealth of information found in the campaignsetting guidebooks. And also i'm not sure that i find it a big problem limiting the types of critters you can throw at the players. Just means one has to rely on classed standard race npc's instead. Which always increases the possibilities for amusing roleplaying (i mean instead of monsterbashing rollplaying... or is it just me?). But also means a lot more work than just browsing the monstermanuals for adversaries. [/QUOTE]
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Do you find the IK hard to write adventures for?
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