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Do you find the Mystic Theurge overpowered?
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<blockquote data-quote="Technik4" data-source="post: 824199" data-attributes="member: 7211"><p>Bendris:</p><p></p><p>Keep the discussion confined to the realm of 20 levels. If this class is slightly overpowered at the height of its power, the only people that will experience it are those with very committed groups or those that start at higher levels. Not that is an excuse for bad game design (not that I think it is "bad" really, just slightly overpowered at the very highest level), it isn't, but I wouldnt have a problem with a player starting at level 1 aspire to be a theurgist.</p><p></p><p>But the theurge isnt fully a cleric or fully a wizard. His BAB is abysmal, worse than a cleric, and his bam spells are significantly worse than a wizard:</p><p></p><p>Youre fighting a CR appropriate for your level, the monster has SR. The single-classed wizard or cleric has (lets say) a 60% chance of affecting it with their spells, the theurge has a 45% chance. The single-classers get 3 more die of damage (up to max for the spell in question) which helps overcoming those elemental resistances creatures have at high levels.</p><p></p><p>Heal as well? Only at the highest level attainable, for the some odd 16 levels previously the theurge is about 3 die + 3 behind in healing, which is pretty significant. Granted, outside of combat healing the theurge wins with more slots to burn for healing, but in combat? When its a matter of life or death and your cure spell is that much weaker than a single-classed cleric? Lets not even get into the fact that you have less hp than a regular cleric, hence your own survivability is at question when you get close enough to TOUCH someone with a healing spell in combat.</p><p></p><p>Buff as well? Probably buffs better to be honest, this is the one strength of the class in addition to its inherent versatility, but its important to keep in mind that the theurges buffs (its strong point) are at a -3 to dispel checks compared to a single classed caster of their level. And they last 3 increments shorter.</p><p></p><p>Turn as well? Fight as well? Use a familiar as well? Have as many feats? No. No. No. No.</p><p></p><p>Have a lot more spells? Yes.</p><p></p><p>I think the pros outweigh the cons, this class is valid and not broken in my opinion. It does push the envelope for power, which will be interesting to see in the coming year(s) for future supplements and revisions.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 824199, member: 7211"] Bendris: Keep the discussion confined to the realm of 20 levels. If this class is slightly overpowered at the height of its power, the only people that will experience it are those with very committed groups or those that start at higher levels. Not that is an excuse for bad game design (not that I think it is "bad" really, just slightly overpowered at the very highest level), it isn't, but I wouldnt have a problem with a player starting at level 1 aspire to be a theurgist. But the theurge isnt fully a cleric or fully a wizard. His BAB is abysmal, worse than a cleric, and his bam spells are significantly worse than a wizard: Youre fighting a CR appropriate for your level, the monster has SR. The single-classed wizard or cleric has (lets say) a 60% chance of affecting it with their spells, the theurge has a 45% chance. The single-classers get 3 more die of damage (up to max for the spell in question) which helps overcoming those elemental resistances creatures have at high levels. Heal as well? Only at the highest level attainable, for the some odd 16 levels previously the theurge is about 3 die + 3 behind in healing, which is pretty significant. Granted, outside of combat healing the theurge wins with more slots to burn for healing, but in combat? When its a matter of life or death and your cure spell is that much weaker than a single-classed cleric? Lets not even get into the fact that you have less hp than a regular cleric, hence your own survivability is at question when you get close enough to TOUCH someone with a healing spell in combat. Buff as well? Probably buffs better to be honest, this is the one strength of the class in addition to its inherent versatility, but its important to keep in mind that the theurges buffs (its strong point) are at a -3 to dispel checks compared to a single classed caster of their level. And they last 3 increments shorter. Turn as well? Fight as well? Use a familiar as well? Have as many feats? No. No. No. No. Have a lot more spells? Yes. I think the pros outweigh the cons, this class is valid and not broken in my opinion. It does push the envelope for power, which will be interesting to see in the coming year(s) for future supplements and revisions. Technik [/QUOTE]
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