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Do you get the chance to shine in the game?
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<blockquote data-quote="milotha" data-source="post: 1552543" data-attributes="member: 17122"><p>IMHO: If you have a good GM and a decent character concept you should get the chance to shine regularly. Some of the best GMs I've seen alter the campaign and the encounters to allow the players to get their concepts off. This doesn't mean that they always succeed at their attempts, it just means they get to make an attempt. So, stealthy characters get to sneak, undead slayers encounter some undead, etc in the course of the campaign. This makes the game more enjoyable for the players since they get to feel useful, even if it is an illusion. Who doesn't like to shine, and if it isn't destroying the other players fun, where's the harm in it.</p><p></p><p>That being said, I've been in campaigns where the GM seemed to actively prevent tha characters from doing anything either by 1) setting the DCs at absurd levels 2) If you got good at it, it was never in the campaign again. Hey look - I do 20 bonus points of damage to undead and an undead is never seen again. 3) railroading prevents anything from working.</p><p></p><p>My current best example of getting to shine is my wizard/rogue. I wrote him up as a conman, flimflam artist, who posses as a wizard of some renown in the backwater area that the campaign is situated in. I set up my booth and sell my wares (mostly useless trinkets), fortune reading talents, magical tricks, etc to the yokels. Now, for some unforseable reason, the rest of the party has joined in on the scam, and we make an excellent group of used car salesmen in the D&D world. It's a great opportunity to roleplay the character. We make a days wages doing it, and it's an excellent plot hook.</p></blockquote><p></p>
[QUOTE="milotha, post: 1552543, member: 17122"] IMHO: If you have a good GM and a decent character concept you should get the chance to shine regularly. Some of the best GMs I've seen alter the campaign and the encounters to allow the players to get their concepts off. This doesn't mean that they always succeed at their attempts, it just means they get to make an attempt. So, stealthy characters get to sneak, undead slayers encounter some undead, etc in the course of the campaign. This makes the game more enjoyable for the players since they get to feel useful, even if it is an illusion. Who doesn't like to shine, and if it isn't destroying the other players fun, where's the harm in it. That being said, I've been in campaigns where the GM seemed to actively prevent tha characters from doing anything either by 1) setting the DCs at absurd levels 2) If you got good at it, it was never in the campaign again. Hey look - I do 20 bonus points of damage to undead and an undead is never seen again. 3) railroading prevents anything from working. My current best example of getting to shine is my wizard/rogue. I wrote him up as a conman, flimflam artist, who posses as a wizard of some renown in the backwater area that the campaign is situated in. I set up my booth and sell my wares (mostly useless trinkets), fortune reading talents, magical tricks, etc to the yokels. Now, for some unforseable reason, the rest of the party has joined in on the scam, and we make an excellent group of used car salesmen in the D&D world. It's a great opportunity to roleplay the character. We make a days wages doing it, and it's an excellent plot hook. [/QUOTE]
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