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Do you give magic items a history? If so, I could use help
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<blockquote data-quote="Vraille Darkfang" data-source="post: 4080661" data-attributes="member: 16989"><p>Do you have any idea what the Rapier's powers (or appearance) are? That's usually how I make up my item history's.</p><p></p><p>Here's the Last Item I made for my game:</p><p></p><p><strong><u>War-priest Knarr's Storm Ax</u></strong></p><p></p><p><strong>Appearance</strong>:</p><p></p><p> This Double-headed Ax is forged form a single piece of Brightly-Polished Copper. Despite its age, it still shines with a caramel sheen, with no trace of Green or Patina. Each Polished Head is serrated along the cutting edge. Reliefs of Thunderclouds & Lighting Bolts cover the weapon from one ax-head to the other.</p><p></p><p><strong>Properties</strong>:</p><p></p><p>+3 Shocking Burst, Fierce Earthbane/+3 Thundering Burst, Fierce Earthbane Serrated Orc Double Ax.</p><p></p><p> Damage: (1d8+4, +1d6 Electrical/x3, +2d10 Electrical) (1d8+4, +1d6 Sonic/x3, +2d10 Sonic)</p><p></p><p>Glows in 60' of Earth Subtype and has additional +2 Hit & does an additional 2+2d6 Damage; On critical add +2d10</p><p></p><p><strong>Powers</strong>:</p><p></p><p>3/Day: Cause Fear (DC 14+Cha Mod)</p><p>1/Day: Call Lightning (DC 17) per Druid of 1/2 Wielder's Level</p><p></p><p>Special Purpose: Defeat Earth Creatures.</p><p></p><p> Special Purpose Power: Speed on both Ax Heads; Considered Epic & Adamantine for Overcoming DR.</p><p></p><p><strong>Limitations</strong>:</p><p></p><p> Only wielded by an Orc or Orc-Blood, may serve as Divine Focus for an Orc Druid. All others take 4d6 Damage/rd & have 4 Negative Levels while possessing the weapon.</p><p></p><p><strong>History</strong>:</p><p></p><p> Ancestral Symbol of Leadership of the Stormcloud Orc Tribe, created by their founder and High Priest Knarr over 1,000 years ago. This ancient Orc tribe once lived upon the slopes of Mt Copperdome (named for the massive Copper deposits the dwarves of the High Dwarven Thanedom still mine). The Tribe is led by a Druidic Circle of the Storm & Orc Domains. They worship the Storms that frequent the Mountain, seeing the lightning strikes as a direct conduit to the heavens. In fact, any would-be ruler of the Tribe needs to survive a direct lightning strike to assume leadership. The druids “bless” those who seek ruler-ship, maintaining control by warding chosen candidates while dooming the opposition to a quick death. The tribe has since been driven from the sacred mountain by Dwarven miners & settlers, but the orcs still lair in the Vast Swamp & lead raids on the dwarves to reclaim their Mountain. The druids would give much (or kill many) to recover this lost artifact.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 4080661, member: 16989"] Do you have any idea what the Rapier's powers (or appearance) are? That's usually how I make up my item history's. Here's the Last Item I made for my game: [B][U]War-priest Knarr's Storm Ax[/U][/B] [B]Appearance[/B]: This Double-headed Ax is forged form a single piece of Brightly-Polished Copper. Despite its age, it still shines with a caramel sheen, with no trace of Green or Patina. Each Polished Head is serrated along the cutting edge. Reliefs of Thunderclouds & Lighting Bolts cover the weapon from one ax-head to the other. [B]Properties[/B]: +3 Shocking Burst, Fierce Earthbane/+3 Thundering Burst, Fierce Earthbane Serrated Orc Double Ax. Damage: (1d8+4, +1d6 Electrical/x3, +2d10 Electrical) (1d8+4, +1d6 Sonic/x3, +2d10 Sonic) Glows in 60' of Earth Subtype and has additional +2 Hit & does an additional 2+2d6 Damage; On critical add +2d10 [B]Powers[/B]: 3/Day: Cause Fear (DC 14+Cha Mod) 1/Day: Call Lightning (DC 17) per Druid of 1/2 Wielder's Level Special Purpose: Defeat Earth Creatures. Special Purpose Power: Speed on both Ax Heads; Considered Epic & Adamantine for Overcoming DR. [B]Limitations[/B]: Only wielded by an Orc or Orc-Blood, may serve as Divine Focus for an Orc Druid. All others take 4d6 Damage/rd & have 4 Negative Levels while possessing the weapon. [B]History[/B]: Ancestral Symbol of Leadership of the Stormcloud Orc Tribe, created by their founder and High Priest Knarr over 1,000 years ago. This ancient Orc tribe once lived upon the slopes of Mt Copperdome (named for the massive Copper deposits the dwarves of the High Dwarven Thanedom still mine). The Tribe is led by a Druidic Circle of the Storm & Orc Domains. They worship the Storms that frequent the Mountain, seeing the lightning strikes as a direct conduit to the heavens. In fact, any would-be ruler of the Tribe needs to survive a direct lightning strike to assume leadership. The druids “bless” those who seek ruler-ship, maintaining control by warding chosen candidates while dooming the opposition to a quick death. The tribe has since been driven from the sacred mountain by Dwarven miners & settlers, but the orcs still lair in the Vast Swamp & lead raids on the dwarves to reclaim their Mountain. The druids would give much (or kill many) to recover this lost artifact. [/QUOTE]
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