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General Tabletop Discussion
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Do you give your players the exotic treasure or force them to make it?
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<blockquote data-quote="lukelightning" data-source="post: 2602068" data-attributes="member: 9745"><p>I give magic items out to match the characters. Yeah yeah yeah, it's not "realistic" but I'd rather just give out a magic spiked chain rather than a bunch of +1 longswords which they have to sell and then hire someone to make a chain. Every time I've seen a DM make specialized magic items such as magic exotic weapons rare, they've also made it incredibly difficult, if not impossible, to find "ye Olde Magik Shoppe" or someone to make it.</p><p></p><p>I don't understand why so many people want to punish a player for choosing a weapon other than a longsword. So what if a player is an uber-spiked-chain wielder? Do you have a grudge against him? He probably spent a bunch of feats to do this, don't make it any harder.</p><p></p><p>I'm not saying you should just give these things out for free, but treasure is a <em>reward</em> and if you are rewarding some players (boring old sword-and-board fighters and wizards) more than others, you are doing something wrong.</p><p></p><p>It's easy to make players happy and keep "realism" at the same time. So you're running "Revenge of the Tabernacle of Elementary Evil" and there's a player who wants a magic spiked chain, preferably shocking and holy? Well just say "you've heard legends of the magic Lash of Heavens, a mighty chain weilded by celestials against the forces of evil, last known to have been weilded by a hero who was raiding the temple" and stick the chain somewhere in there.</p></blockquote><p></p>
[QUOTE="lukelightning, post: 2602068, member: 9745"] I give magic items out to match the characters. Yeah yeah yeah, it's not "realistic" but I'd rather just give out a magic spiked chain rather than a bunch of +1 longswords which they have to sell and then hire someone to make a chain. Every time I've seen a DM make specialized magic items such as magic exotic weapons rare, they've also made it incredibly difficult, if not impossible, to find "ye Olde Magik Shoppe" or someone to make it. I don't understand why so many people want to punish a player for choosing a weapon other than a longsword. So what if a player is an uber-spiked-chain wielder? Do you have a grudge against him? He probably spent a bunch of feats to do this, don't make it any harder. I'm not saying you should just give these things out for free, but treasure is a [i]reward[/i] and if you are rewarding some players (boring old sword-and-board fighters and wizards) more than others, you are doing something wrong. It's easy to make players happy and keep "realism" at the same time. So you're running "Revenge of the Tabernacle of Elementary Evil" and there's a player who wants a magic spiked chain, preferably shocking and holy? Well just say "you've heard legends of the magic Lash of Heavens, a mighty chain weilded by celestials against the forces of evil, last known to have been weilded by a hero who was raiding the temple" and stick the chain somewhere in there. [/QUOTE]
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Do you give your players the exotic treasure or force them to make it?
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