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<blockquote data-quote="S'mon" data-source="post: 5625486" data-attributes="member: 463"><p>I GM or play for my own enjoyment, but a lot of my enjoyment comes from the enjoyment of others.  When I see players (or occasionally GMs) who don't seem to enjoy the enjoyment of others, but only their own enjoyment, then my own enjoyment is lessened.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>A good example is players who never describe what is happening in-world when they take actions (so other players & the GM can enjoy experiencing it), but only announce die roll results and effects - so only they know what is actually happening.  Another example is GMs who create 'uber' GMPCs from which they clearly derive enjoyment, uncaring that the actual players don't enjoy being upstaged in their own game.</p><p></p><p>Re:</p><p><em></em></p><p><em>do you think of GMing (the planning, writing, developing, session running, etc) as something you primarily do for your own enjoyment and that hopefully others will enjoy too (but if not, oh well, they can go find someone else)? Or do you think of being a GM as something of a service, where you fashion things mostly to the tastes and desires of the players as best as possible, even if this means running games that are not your favorite?</em></p><p></p><p>On this, definitely the former.  I'll create & run stuff I want to create and run, and seek players who will enjoy those things.  I'll take player input - which can add to my own enjoyment - but I'm certainly not GMing as a service to others. I'll only run a game I'm enthusiastic about.  But I'll only play a game I'm enthusiastic about, too!</p></blockquote><p></p>
[QUOTE="S'mon, post: 5625486, member: 463"] I GM or play for my own enjoyment, but a lot of my enjoyment comes from the enjoyment of others. When I see players (or occasionally GMs) who don't seem to enjoy the enjoyment of others, but only their own enjoyment, then my own enjoyment is lessened. :) A good example is players who never describe what is happening in-world when they take actions (so other players & the GM can enjoy experiencing it), but only announce die roll results and effects - so only they know what is actually happening. Another example is GMs who create 'uber' GMPCs from which they clearly derive enjoyment, uncaring that the actual players don't enjoy being upstaged in their own game. Re: [I] do you think of GMing (the planning, writing, developing, session running, etc) as something you primarily do for your own enjoyment and that hopefully others will enjoy too (but if not, oh well, they can go find someone else)? Or do you think of being a GM as something of a service, where you fashion things mostly to the tastes and desires of the players as best as possible, even if this means running games that are not your favorite?[/I] On this, definitely the former. I'll create & run stuff I want to create and run, and seek players who will enjoy those things. I'll take player input - which can add to my own enjoyment - but I'm certainly not GMing as a service to others. I'll only run a game I'm enthusiastic about. But I'll only play a game I'm enthusiastic about, too! [/QUOTE]
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