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<blockquote data-quote="Keeper of Secrets" data-source="post: 5625531" data-attributes="member: 13836"><p>I'd like to think I am some kind of altruistic guy who wants nothing more than to generate some story that will entertain and delight my friends once a week. But, as was pointed out in the initial post, its probably a mix of things.</p><p></p><p>On one hand, there are very few games that I would not run for my friends if they asked me. I am sure I have at least a few stories in me for just about anything. But long term . . .? I would have to stick with what I like and what I am good with - supers, horror, fantasy, intrigue, conspiracies, etc. </p><p></p><p>I don't want to run a game where I dread game night. That is not going to be fun for me. I want something where I can't wait to play and am willing to move things around, not schedule conflicting things, etc., just to make sure we play. </p><p></p><p>A good sign is whether or not at the end of the session some of the players tell you how much fun they had and if it gives you some sense of satisfaction and happiness, or whether when you get constructive criticism if you can handle it as opposed to saying, 'my way or the highway.'</p></blockquote><p></p>
[QUOTE="Keeper of Secrets, post: 5625531, member: 13836"] I'd like to think I am some kind of altruistic guy who wants nothing more than to generate some story that will entertain and delight my friends once a week. But, as was pointed out in the initial post, its probably a mix of things. On one hand, there are very few games that I would not run for my friends if they asked me. I am sure I have at least a few stories in me for just about anything. But long term . . .? I would have to stick with what I like and what I am good with - supers, horror, fantasy, intrigue, conspiracies, etc. I don't want to run a game where I dread game night. That is not going to be fun for me. I want something where I can't wait to play and am willing to move things around, not schedule conflicting things, etc., just to make sure we play. A good sign is whether or not at the end of the session some of the players tell you how much fun they had and if it gives you some sense of satisfaction and happiness, or whether when you get constructive criticism if you can handle it as opposed to saying, 'my way or the highway.' [/QUOTE]
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