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<blockquote data-quote="Kannon" data-source="post: 5625742" data-attributes="member: 95097"><p>Wow, I didn't know the AngryDM posted here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There is something to that, though. Being planned out a whole session ahead of time is as far as I ever plan, and that's only because we've had to skip the last couple of sessions. Since we're playing over Maptools, I've got a stack of campaign-themed maps, and stacks of stuff that is "in" the world, but I don't actually stick them together into something playable until the party actually gets there. And some of the bigger hits of this current campaign have come from me winging it or buying time. (I play the enemies to the hilt, taunting, insults, freaking the hell out... a dying, insulting speech from a leader enemy while I was figuring out what was going to happen next...). Generally speaking, players go for stuff we, as DMs, might even consider mean. But it makes them think, or plan, or work at something that a more "balanced" approach would just make far too easy.</p></blockquote><p></p>
[QUOTE="Kannon, post: 5625742, member: 95097"] Wow, I didn't know the AngryDM posted here. ;) There is something to that, though. Being planned out a whole session ahead of time is as far as I ever plan, and that's only because we've had to skip the last couple of sessions. Since we're playing over Maptools, I've got a stack of campaign-themed maps, and stacks of stuff that is "in" the world, but I don't actually stick them together into something playable until the party actually gets there. And some of the bigger hits of this current campaign have come from me winging it or buying time. (I play the enemies to the hilt, taunting, insults, freaking the hell out... a dying, insulting speech from a leader enemy while I was figuring out what was going to happen next...). Generally speaking, players go for stuff we, as DMs, might even consider mean. But it makes them think, or plan, or work at something that a more "balanced" approach would just make far too easy. [/QUOTE]
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