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<blockquote data-quote="Agemegos" data-source="post: 5638679" data-attributes="member: 18377"><p>Well, that's a tricky question. On one hand all my designs have significant features in them that are designed to make them RP settings and adventures as contrasted with, say, plausibly world-building or writeable stories. I design stuff and set it up to be fun to play, which necessarily means to be fun for players.</p><p></p><p>On the other hand, I GM to have fun, and I expect the character-players to make efforts to amuse me and one another just as I make efforts to amuse them. I enjoy the spontaneity of RP better than the private enjoyment of world and plot design. So you'd have to say that I do what others will enjoy for my own enjoyment, and do what I will enjoy for their enjoyment.</p><p></p><p>It is something that we all do together, not something that I do for them. There is no question of my subordinating my enjoyment for their enjoyment or <em>vice-versa</em>, because we enjoy it together. It's a false dichotomy: I do not choose what I will enjoy over things that they will enjoy, nor do I choose things that they will enjoy over what I will enjoy. Rather, I choose things that we will all enjoy.</p><p></p><p>On the gripping hand, I sometime run things that not everyone wants to play, and then those who aren't interested drop out.</p><p></p><p></p><p></p><p>Yes, I have. It never worked very well. I'm always more fun when I'm having fun, and nothing makes a game go quite like the enthusiasm of the GM.</p></blockquote><p></p>
[QUOTE="Agemegos, post: 5638679, member: 18377"] Well, that's a tricky question. On one hand all my designs have significant features in them that are designed to make them RP settings and adventures as contrasted with, say, plausibly world-building or writeable stories. I design stuff and set it up to be fun to play, which necessarily means to be fun for players. On the other hand, I GM to have fun, and I expect the character-players to make efforts to amuse me and one another just as I make efforts to amuse them. I enjoy the spontaneity of RP better than the private enjoyment of world and plot design. So you'd have to say that I do what others will enjoy for my own enjoyment, and do what I will enjoy for their enjoyment. It is something that we all do together, not something that I do for them. There is no question of my subordinating my enjoyment for their enjoyment or [I]vice-versa[/I], because we enjoy it together. It's a false dichotomy: I do not choose what I will enjoy over things that they will enjoy, nor do I choose things that they will enjoy over what I will enjoy. Rather, I choose things that we will all enjoy. On the gripping hand, I sometime run things that not everyone wants to play, and then those who aren't interested drop out. Yes, I have. It never worked very well. I'm always more fun when I'm having fun, and nothing makes a game go quite like the enthusiasm of the GM. [/QUOTE]
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