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Do you hate wish-lists too?
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<blockquote data-quote="Nytmare" data-source="post: 5689708" data-attributes="member: 55178"><p>I don't want to refer to any of this as being anyone's "fault", but I don't understand how any of this is a problem with there being a wish list and not a problem with there being a disconnect on either the players' or DM's end of things.</p><p></p><p>Player's have always had to deal with curbed expectations, especially if they're ignorant of, or misunderstand a rule.</p><p></p><p>The DM has just as much control as they did before wish lists were written into the rulebooks, and should never feel as though they're being forced into an illogical situation. The wish lists say what players and characters would like to have, and should never dictate the wheres, whys, whens, hows, or even the <strong>whats</strong> of what they get.</p><p></p><p>I don't understand how, pre wish list, when battles were finished and you were supposed to roll on a bunch of random treasure tables to see what loot the players found, you never ran into a situation that didn't make sense. It drove me crazy when I didn't roll up (or more frequently roll for inspiration to see what I would then hand pick) loot ahead of time and incorporate it into the overall picture.</p><p></p><p>If there's a king's ransom of treasure in the orc camp, and no good reason why that the orcs weren't using against the players, it's hardly the fault of there being wish lists.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5689708, member: 55178"] I don't want to refer to any of this as being anyone's "fault", but I don't understand how any of this is a problem with there being a wish list and not a problem with there being a disconnect on either the players' or DM's end of things. Player's have always had to deal with curbed expectations, especially if they're ignorant of, or misunderstand a rule. The DM has just as much control as they did before wish lists were written into the rulebooks, and should never feel as though they're being forced into an illogical situation. The wish lists say what players and characters would like to have, and should never dictate the wheres, whys, whens, hows, or even the [B]whats[/B] of what they get. I don't understand how, pre wish list, when battles were finished and you were supposed to roll on a bunch of random treasure tables to see what loot the players found, you never ran into a situation that didn't make sense. It drove me crazy when I didn't roll up (or more frequently roll for inspiration to see what I would then hand pick) loot ahead of time and incorporate it into the overall picture. If there's a king's ransom of treasure in the orc camp, and no good reason why that the orcs weren't using against the players, it's hardly the fault of there being wish lists. [/QUOTE]
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